#include <vector>
#include <string>
+#include <ext/hash_map>
-typedef std::vector<std::string> literals;
+typedef std::vector<std::string> Literals;
+typedef __gnu_cxx::hash_map<std::string,bool> Preconditions;
+typedef __gnu_cxx::hash_map<int,Literals> EffectsMap;
+namespace __gnu_cxx {
+
+ template< typename CharT, typename Traits, typename Alloc >
+ struct hash< std::basic_string<CharT, Traits, Alloc> > {
+ size_t operator()(const std::basic_string<CharT, Traits, Alloc>& s) const {
+
+ size_t hash = 0;
+ for (unsigned int i = 0; i < s.size(); ++i)
+ hash += static_cast<size_t>(s[i]);
+ return hash + s.size();
+
+ }
+
+ };
+
+ template< typename CharT, typename Traits, typename Alloc >
+ struct hash< const std::basic_string<CharT, Traits, Alloc> > { //yes you need this version aswell!
+
+ size_t operator()(const std::basic_string<CharT, Traits, Alloc>& s) const {
+
+ size_t hash = 0;
+ for (unsigned int i = 0; i < s.size(); ++i)
+ hash += static_cast<size_t>(s[i]);
+ return hash + s.size();
+ }
+
+ };
+};
class Action {
public:
- Action(std::string executable, literals preconditions, literals effects);
+ Action(std::string name, const Preconditions& preconditions, std::string executable, const EffectsMap& effects);
Action(const Action& action);
Action(){};
- literals effects() const;
- literals preconditions() const;
+ const Literals& effects(int value) const;
+ const Preconditions& preconditions() const;
+ const std::string& name() const;
int execute() const;
protected:
+ std::string _name;
std::string _executable;
- literals _preconditions;
- literals _effects;
+ Preconditions _preconditions;
+ EffectsMap _effects;
+ static const Literals _empty;
};
+
#endif