m_Battles[name]["Friendly"]["Home Fleet"] = new Fleet();
m_Battles[name]["Hostile"]["Evil guy"] = new Fleet();
- //Planet* pl = dynamic_cast<Planet*>(m_Battles[name]["Friendly"]["Home Planet"]);
+ m_Battles[name]["Friendly"]["Home Planet"]->setName("Home Planet");
+ m_Battles[name]["Friendly"]["Home Fleet"]->setName("Home Fleet");
+ m_Battles[name]["Friendly"]["Home Fleet"]->setRace("Terran");
+ m_Battles[name]["Hostile"]["Evil guy"]->setName("Evil guy");
+
modified = true;
emit documentChanged();
return 0;