void calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1);
+ float capping(int tick = 0);
+ void setCapping(float capping, int tick = 0);
+
protected:
/** This function is used to start the calculations of a single tick of the
* battle on the current planet. It's protected because it's not really meant
void calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >& stealhostile, int tick = 0);
std::vector <unsigned> m_Score;
+ std::vector <float> m_Capping;
RoidList m_Roids;
};