<property name="name">
<cstring>GroupCombo</cstring>
</property>
+ <property name="insertionPolicy">
+ <enum>NoInsertion</enum>
+ </property>
</widget>
<widget class="QComboBox" row="0" column="1" rowspan="1" colspan="2">
<property name="name">
<cstring>BattleCombo</cstring>
</property>
+ <property name="insertionPolicy">
+ <enum>NoInsertion</enum>
+ </property>
</widget>
<widget class="QLabel" row="5" column="0">
<property name="name">
<cstring>NameLabel</cstring>
</property>
<property name="text">
- <string>&Name</string>
+ <string>Na&me</string>
</property>
<property name="buddy" stdset="0">
<cstring>NameLine</cstring>
<cstring>EtaLabel</cstring>
</property>
<property name="text">
- <string>&Eta</string>
+ <string>E&ta</string>
</property>
<property name="buddy" stdset="0">
<cstring>EtaSpin</cstring>
<bool>false</bool>
</property>
<property name="text">
- <string>&Remove</string>
+ <string>Remo&ve</string>
</property>
</widget>
</hbox>
<receiver>InfoView</receiver>
<slot>RemoveButton_clicked()</slot>
</connection>
+ <connection>
+ <sender>ApplyButton</sender>
+ <signal>clicked()</signal>
+ <receiver>InfoView</receiver>
+ <slot>ApplyButton_clicked()</slot>
+ </connection>
+ <connection>
+ <sender>NameLine</sender>
+ <signal>textChanged(const QString&)</signal>
+ <receiver>InfoView</receiver>
+ <slot>slotNameChanged(const QString&)</slot>
+ </connection>
</connections>
<tabstops>
<tabstop>NameLine</tabstop>
<include location="global" impldecl="in declaration">vector</include>
<include location="local" impldecl="in implementation">infoview.ui.h</include>
</includes>
+<variables>
+ <variable>QString m_Name;</variable>
+ <variable>QString m_Battle;</variable>
+ <variable>QString m_Group;</variable>
+</variables>
<signals>
<signal>remove()</signal>
<signal>cancel()</signal>
<signal>add()</signal>
</signals>
<slots>
- <slot access="protected">init()</slot>
- <slot access="protected">destroy()</slot>
+ <slot>init()</slot>
+ <slot>destroy()</slot>
<slot>setRaces( std::vector<QString> races )</slot>
<slot>setEta( int eta )</slot>
<slot>setFleetName( QString name )</slot>
<slot>setGroup( QString s )</slot>
<slot>setBattles( std::vector<QString> battles )</slot>
<slot>setBattle( QString s )</slot>
+ <slot>enableNameChange( bool b )</slot>
+ <slot>enableRemove( bool b )</slot>
+ <slot>ApplyButton_clicked()</slot>
+ <slot returnType="QString">battle()</slot>
+ <slot returnType="int">eta()</slot>
+ <slot returnType="QString">fleetName()</slot>
+ <slot returnType="QString">group()</slot>
+ <slot returnType="QString">race()</slot>
+ <slot>slotNameChanged( const QString & s )</slot>
</slots>
<layoutdefaults spacing="0" margin="0"/>
</UI>