<property name="caption">
<string>Roids</string>
</property>
+ <property name="focusPolicy">
+ <enum>StrongFocus</enum>
+ </property>
<property name="title">
<string>Roids and Score</string>
</property>
<property name="name">
<cstring>eoniumLabel</cstring>
</property>
+ <property name="frameShape">
+ <enum>MShape</enum>
+ </property>
<property name="text">
<string>Eonium</string>
</property>
</widget>
</grid>
</widget>
+<connections>
+ <connection>
+ <sender>MetalEdit</sender>
+ <signal>textChanged(const QString&)</signal>
+ <receiver>RoidsEditView</receiver>
+ <slot>slotValueChanged(const QString&)</slot>
+ </connection>
+ <connection>
+ <sender>CrystalEdit</sender>
+ <signal>textChanged(const QString&)</signal>
+ <receiver>RoidsEditView</receiver>
+ <slot>slotValueChanged(const QString&)</slot>
+ </connection>
+ <connection>
+ <sender>EoniumEdit</sender>
+ <signal>textChanged(const QString&)</signal>
+ <receiver>RoidsEditView</receiver>
+ <slot>slotValueChanged(const QString&)</slot>
+ </connection>
+ <connection>
+ <sender>UninitEdit</sender>
+ <signal>textChanged(const QString&)</signal>
+ <receiver>RoidsEditView</receiver>
+ <slot>slotValueChanged(const QString&)</slot>
+ </connection>
+ <connection>
+ <sender>ScoreEdit</sender>
+ <signal>textChanged(const QString&)</signal>
+ <receiver>RoidsEditView</receiver>
+ <slot>slotValueChanged(const QString&)</slot>
+ </connection>
+</connections>
<tabstops>
<tabstop>MetalEdit</tabstop>
<tabstop>CrystalEdit</tabstop>
<includes>
<include location="local" impldecl="in implementation">roidseditview.ui.h</include>
</includes>
+<variables>
+ <variable>QString test;</variable>
+</variables>
<signals>
<signal>changed(const QString&, int)</signal>
</signals>
+<slots>
+ <slot>init()</slot>
+ <slot>setValue( const QString & type, unsigned value )</slot>
+ <slot>slotValueChanged( const QString & s )</slot>
+ <slot>slotSetLost( QString type, int i )</slot>
+</slots>
<pixmapinproject/>
<layoutdefaults spacing="0" margin="2"/>
</UI>