*/
int initiative() const;
- /** Sets the agility, the higher it is the harder it is to hit the unit */
+ /** Used to set the agility, the higher it is the harder it is to hit the unit
+ * \param iAgil the agility represnted as an int
+ */
void setAgility (int iAgil);
+ /** used to get this unittype's agility, higher is equal to hard to hit.
+ * \returns the agility as an int
+ */
int agility() const;
- /** Sets the weaponspeed.. just a simple integer that shows how good it is at hitting things */
+ /** Used to set the weaponspeed.. Higher is equal to better at hitting
+ * \param iWPSP the weaponspeed represented as an int.
+ */
void setWeaponSpeed(int iWPSP);
+ /** Used to get what weaponspeed this unittype has
+ * \returns the weaponspeed as an int
+ */
int weaponSpeed() const;
- /** Sets the number of guns. */
+ /** Sets the number of guns for this unittype
+ * \param iGuns the number of guns represented as an int
+ */
void setGuns(int iGuns);
+ /** used to get the number of guns this unittype has
+ * \returns the number of guns as an int
+ */
int guns() const;
/** Sets the how much power the guns have.. or in other words: the damage they do. */