+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotInfoApply()
+{
+ QString battle = m_InfoView->battle();
+ QString group = m_InfoView->group();
+ QString fleet = m_InfoView->fleetName();
+
+
+
+ const Fleet* old = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
+
+ const Planet* oldpl = dynamic_cast<const Planet*>(old);
+
+ Fleet* fl;
+ if(oldpl)
+ fl = new Planet(*oldpl);
+ else
+ fl = new Fleet(*old);
+
+
+
+ m_bMoreDocChanges = true;
+ m_doc->removeFleet(m_sBattle, m_sGroup, m_sFleet);
+ m_bMoreDocChanges = false;
+
+ m_sBattle = battle;
+ m_sGroup = group;
+ m_sFleet = fleet;
+
+
+ fl->setETA(m_InfoView->eta());
+ fl->setName(m_sFleet.latin1());
+ fl->setRace(m_InfoView->race().latin1());
+ fl->setStays(m_InfoView->stays());
+
+ m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotInfoCancel()
+{
+ updateInfoView();
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotInfoNew()
+{
+
+ QString battle = m_InfoView->battle();
+ QString group = m_InfoView->group();
+ QString fleet = m_InfoView->fleetName();
+
+ const Fleet* fl1 = m_doc->specificFleet(battle, group, fleet);
+ if (fl1)
+ {
+ //fleet does already exist, do not overwrite.
+ //Need something else here....
+ return;
+ }
+
+
+
+ Fleet* fl = new Fleet();
+
+ m_sBattle = battle;
+ m_sGroup = group;
+ m_sFleet = fleet;
+
+ fl->setETA(m_InfoView->eta());
+ fl->setName(m_sFleet.latin1());
+ fl->setRace(m_InfoView->race().latin1());
+ fl->setStays(m_InfoView->stays());
+
+ m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotInfoRemove()
+{
+ m_doc->removeFleet(m_sBattle, m_sGroup, m_sFleet);
+ m_sFleet = "";
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::updateInfoView()
+{
+ const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
+
+ if(!fl)
+ {
+ m_InfoView->setFleetName("");
+ m_InfoView->setEta(0);
+ m_InfoView->enableNameChange(true);
+ m_InfoView->enableRemove(false);
+ return;
+ }
+ m_InfoView->setGroup(m_sGroup);
+ m_InfoView->setBattle(m_sBattle);
+
+/* NO LONGER NEEDED SINCE IT'S INTEGRATED IN THE InfoView CLASS
+ * if(m_sFleet == tr("Home Planet") && m_sGroup == tr("Friendly"))
+ {
+ //m_InfoView->enableNameChange(false);
+ //m_InfoView->enableRemove(false);
+ }
+ else
+ {
+ m_InfoView->enableNameChange(true);
+ m_InfoView->enableRemove(true);
+ }
+*/
+
+ m_InfoView->setRace(fl->race().c_str());
+ m_InfoView->setFleetName(m_sFleet);
+ m_InfoView->setEta(fl->ETA());
+ m_InfoView->setGroup(m_sGroup);
+ m_InfoView->setBattle(m_sBattle);
+ m_InfoView->setStays(fl->stays());
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::updateFleetView()
+{
+ bool friendly = false;
+ bool home = false;
+
+ const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
+
+ if (!fl)
+ {
+ m_FleetViews->raiseWidget(2);
+ return;
+ }
+
+ if ( m_sGroup == tr("Friendly"))
+ {
+ friendly = true;
+ if(m_sFleet == tr("Home Planet"))
+ home=true;
+ }
+ if (fl->race() == tr("Generic").latin1())
+ {
+ m_GenericFleetView->viewFleet(fl, friendly);
+ m_FleetViews->raiseWidget(2);
+
+ }
+ else
+ {
+ if (fl->race() == m_FleetView->fleet()->race() &&
+ m_FleetView->isHome() == home)
+ {
+ m_FleetView->viewFleet(fl, friendly);
+ }
+ else
+ {
+ m_FleetViews->removeWidget(m_FleetView);
+ delete m_FleetView;
+ m_FleetView = new FleetView(fl, friendly);
+ connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
+ m_FleetView->slotViewTickRange(m_iMinTick, m_iMaxTick);
+ m_FleetView->slotSetResultMode(m_iResultMode);
+ m_FleetViews->addWidget(m_FleetView, 1);
+ }
+ m_FleetViews->raiseWidget(2);
+ m_FleetViews->raiseWidget(1);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotTickChanged(int min, int max)
+{
+ m_FleetView->slotViewTickRange(min, max);
+ m_GenericFleetView->slotViewTickRange(min, max);
+
+ m_iMinTick = min;
+ m_iMaxTick = max;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotResultModeChanged( int i)
+{
+ m_FleetView->slotSetResultMode(i);
+ m_GenericFleetView->slotSetResultMode(i);
+
+ m_iResultMode = i;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotUseScan(int action, QString text, int fleets)
+{
+ cerr << "Action: " << action << endl;
+ cerr << "Text: " << text.latin1() << endl;
+ cerr << "Fleets: " << fleets << endl;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotGenerateReport()
+{
+ const Fleet *fl = m_doc->specificFleet(m_sBattle, "Friendly", "Home Planet");
+
+ const Planet* pl = dynamic_cast<const Planet*>(fl);
+ if (pl)
+ {
+ cerr << "generating....." << endl;
+ ReportList report = pl->report();
+ QString t;
+
+ t.append("<qt>\n");
+
+
+ for (ReportList::iterator i = report.begin(); i != report.end(); ++i)
+ {
+ t.append(QString("Tick number: %0\n").arg(i->first));
+ t.append("<ul>\n");
+ for(map<int, map<string, map<string, map<string, int> > > >::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ t.append(QString("<li>Now handling initiative: %0\n").arg(j->first));
+ t.append("<ul type=circle>\n");
+
+ for(map<string, map<string, map<string, int> > >::iterator k = j->second.begin(); k != j->second.end(); ++k)
+ {
+ for(map<string, map<string, int> >::iterator l = k->second.begin(); l != k->second.end(); ++l)
+ {
+ QString color;
+ if (k->first == "Friendly")
+ color = "#46AA1B";
+ if (k->first == "Hostile")
+ color = "#FF0000";
+
+ t.append(QString("<li><font color=\"%3\"> %0 %1 %2 killing/blocking at: </font> \n").arg(l->second["000"]).arg(k->first.c_str()).arg(l->first.c_str()).arg(color));
+ t.append("<ul type=square>\n");
+
+ for(map<string, int>::iterator m = l->second.begin(); m != l->second.end(); ++m)
+ {
+ if (m->first != "000")
+ t.append(QString("<li>%0 %1</li>").arg(m->second).arg(m->first.c_str()));
+ }
+
+ t.append("</ul>\n");
+ t.append("</li>\n");
+ }
+ }
+ t.append("</ul>\n");
+ t.append("</li>\n");
+ }
+ t.append("</ul>\n");
+
+ t.append("<hr>\n");
+ }
+ t.append("</qt>\n");
+ //cerr << t.latin1();
+ //m_Report->clear();
+ m_Report->setText(t);
+
+ }
+ //m_Report->append("<b>test\n<b>");
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::setCurrentListViewItem()
+{
+ QListViewItemIterator i(m_NumberView);
+ while ( i.current() != 0)
+ {
+ QListViewItem* lvi = i.current();
+ if (lvi->parent() == '\0')
+ {
+ if (m_sFleet.isNull() && m_sGroup.isNull() && m_sBattle == lvi->text(0))
+ {
+ m_NumberView->setCurrentItem(lvi);
+ return;
+ }
+ }
+ else if (lvi->parent()->parent() == '\0')
+ {
+ if (m_sFleet.isNull() && m_sGroup == lvi->text(0) && m_sBattle == lvi->parent()->text(0))
+ {
+ m_NumberView->setCurrentItem(lvi);
+ return;
+ }
+ }
+ else
+ {
+ if (m_sFleet == lvi->text(0) && m_sGroup == lvi->parent()->text(0) && m_sBattle == lvi->parent()->parent()->text(0))
+ {
+ m_NumberView->setCurrentItem(lvi);
+ return;
+ }
+ }
+ ++i;
+ }
+ m_NumberView->setCurrentItem(m_NumberView->firstChild());
+}