connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
fl->setETA(m_InfoView->eta());
fl->setName(m_sFleet.latin1());
fl->setRace(m_InfoView->race().latin1());
fl->setETA(m_InfoView->eta());
fl->setName(m_sFleet.latin1());
fl->setRace(m_InfoView->race().latin1());
m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
}
m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
}
fl->setETA(m_InfoView->eta());
fl->setName(m_sFleet.latin1());
fl->setRace(m_InfoView->race().latin1());
fl->setETA(m_InfoView->eta());
fl->setName(m_sFleet.latin1());
fl->setRace(m_InfoView->race().latin1());
m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
m_InfoView->setEta(fl->ETA());
m_InfoView->setGroup(m_sGroup);
m_InfoView->setBattle(m_sBattle);
m_InfoView->setEta(fl->ETA());
m_InfoView->setGroup(m_sGroup);
m_InfoView->setBattle(m_sBattle);
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotUseScan(int action, QString text, int fleets)
+{
+ cerr << "Action: " << action << endl;
+ cerr << "Text: " << text.latin1() << endl;
+ cerr << "Fleets: " << fleets << endl;
+}