+
+ //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
+ (*j)->addResource(res,lost, tick);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addFleet(std::map<string, int> units, int tick)
+{
+ for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
+ addFleet(i->first, i->second, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::stays() const
+{
+ return m_iStays;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setStays(int ticks)
+{
+ m_iStays = ticks;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick)
+{
+ int stealscore = 0;
+ for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
+ {
+ stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);
+ }
+
+ int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
+
+ cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl;
+ killFleet(unittype, lost, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick)
+{
+ for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
+ {
+ int totalstealers = 0;
+ for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+ totalstealers += (*j)->fleet(i->first, tick - 1);
+
+ for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
+ {
+ int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
+ (*k)->addFleet(j->first, stolen, tick);
+ }