+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
+{
+ for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
+ {
+ string res = i->first;
+
+
+ cerr << "Distributing type: " << res << endl;
+ for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ cout << (*j) << endl;
+
+ if (m_Resources[res].size() < 2)
+ continue;
+ if (m_Resources[res][1] == 0)
+ continue;
+
+
+ int totcapped = resource(res,1) - resource(res, 0);
+
+
+ cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
+
+ cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl;
+
+ for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+ {
+ unsigned fl1 = (*j)->score(tick - 1);
+ float part = float(fl1) / score(0) ;
+ int lost = totcapped * part;
+
+ cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl;
+
+ //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
+ (*j)->addResource(res,lost, tick);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addFleet(std::map<string, int> units, int tick = 0)
+{
+ for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
+ addFleet(i->first, i->second, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::stays() const
+{
+ return m_iStays;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setStays(int ticks)
+{
+ m_iStays = ticks;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick = 1)
+{
+ int stealscore = 0;
+ for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
+ {
+ stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);
+ }
+
+ int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
+
+ cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl;
+ killFleet(unittype, lost, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick = 0)
+{
+ for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
+ {
+ int totalstealers = 0;
+ for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+ totalstealers += (*j)->fleet(i->first, tick - 1);
+
+ for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
+ {
+ int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
+ (*k)->addFleet(j->first, stolen, tick);
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateSalvage()
+{
+ for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+ {
+
+ map<string, int> res = s_Units[i->first].resources();
+
+ if (i->second.size() > 0)
+ cerr << endl << i->first << ": ";
+
+ int tick = 0;
+ for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick)
+ {
+ int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick);
+
+ if (lostunits <= 0)
+ continue;
+ cerr << "(" << tick << ":" << fleet(i->first, tick) << ") ";
+ for (map<string, int>::iterator k = res.begin(); k != res.end(); ++k)
+ addResource(k->first, lostunits * k->second * 0.25, tick);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::resetTicks()
+{
+ for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+ {
+ if ( i->second.size() < 2)
+ continue;
+
+ int temp = i->second[0];
+ i->second.clear();
+
+ if (temp > 0)
+ i->second.push_back(temp);
+ }
+ resetResources();
+}