//!This is the engine for the whole battlesystem.
/**This is the engine for the whole battlesystem.
* One of the few parts that I plan make fully portable.
//!This is the engine for the whole battlesystem.
/**This is the engine for the whole battlesystem.
* One of the few parts that I plan make fully portable.
/**The race string decides what type of ships this fleet can have.
* The values must be feeded into this class.
/**The race string decides what type of ships this fleet can have.
* The values must be feeded into this class.
/**Sets the estimated time of arrival. The time as a single integer,
* in relation to the current time. For example if the current time is
/**Sets the estimated time of arrival. The time as a single integer,
* in relation to the current time. For example if the current time is