+
+ //FIXME: This is ugly and I want to change this, but as long as pods shoot last it works..
+ *friendly = *friendlytemp;
+ delete friendlytemp;
+ *hostile = *hostiletemp;
+ delete hostiletemp;
+
+ return;
+ }
+ if (freefriendly > 0)
+ {
+ m_Report[tick][init]["Friendly"][unittype] = friendlyhits;
+ m_Report[tick][init]["Friendly"][unittype]["000"] = freefriendly;
+ }
+ if (freehostile > 0)
+ {
+ m_Report[tick][init]["Hostile"][unittype] = hostilehits;
+ m_Report[tick][init]["Hostile"][unittype]["000"] = freehostile;