- //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
- hostiletemp->killFleet(unittype, caproids, 1);
- //int totroids = caproids + hostiletemp->resource(roid->first, 0);
- hostiletemp->addResource(roid->first, caproids, 1);
-
- cerr << caproids << " stolen " << roid->first << " roids\n";
- }
+ /*FIXME: REMOVE THIS BLOCK LATER
+ //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
+ hostiletemp->killFleet(unittype, caproids, 1);
+ pods[unittype] += caproids;
+ //int totroids = caproids + hostiletemp->resource(roid->first, 0);
+ */
+ hostiletemp->addResource(roid->first, caproids, 1);
+ hostiletemp->usePodGuns(1, caproids);
+ cerr << caproids << " stolen " << roid->first << " roids\n";