+ unsigned planetScore() const;
+ void setPlanetScore(unsigned i);
+
+ int roids(std::string type, int tick = 0) const;
+ void setRoids(std::string type, int number, int tick = 0);
+ void takeRoids(std::string type, int number, int tick = 0);
+
+ void runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile);