+ <widget class="QLabel" row="3" column="0">
+ <property name="name">
+ <cstring>NameLabel</cstring>
+ </property>
+ <property name="text">
+ <string>Na&me</string>
+ </property>
+ <property name="buddy" stdset="0">
+ <cstring>NameLine</cstring>
+ </property>
+ </widget>
+ <widget class="QLabel" row="4" column="0">
+ <property name="name">
+ <cstring>EtaLabel</cstring>
+ </property>
+ <property name="text">
+ <string>E&ta</string>
+ </property>
+ <property name="buddy" stdset="0">
+ <cstring>EtaSpin</cstring>
+ </property>
+ </widget>
+ <widget class="QLineEdit" row="3" column="1" rowspan="1" colspan="2">
+ <property name="name">
+ <cstring>NameLine</cstring>
+ </property>
+ </widget>
+ <widget class="QSpinBox" row="4" column="1" rowspan="1" colspan="2">
+ <property name="name">
+ <cstring>EtaSpin</cstring>
+ </property>
+ </widget>
+ <widget class="QLabel" row="5" column="0">
+ <property name="name">
+ <cstring>StayLabel</cstring>
+ </property>
+ <property name="text">
+ <string>Stays</string>
+ </property>
+ <property name="buddy" stdset="0">
+ <cstring>StaySpin</cstring>
+ </property>
+ <property name="toolTip" stdset="0">
+ <string>Sets the number of ticks the fleet stays at the target, usually 3 for hostile and 6 for friendly. The fleet is disabled if stays is 0, and it stays the whole battle if it's -1 <p> <b>If you use -1 for an atttacker and it freeze, IT'S YOUR OWN FAULT! </b></string>
+ </property>
+ </widget>
+ <widget class="QSpinBox" row="5" column="1" rowspan="1" colspan="2">
+ <property name="name">
+ <cstring>StaySpin</cstring>
+ </property>
+ <property name="minValue">
+ <number>-1</number>
+ </property>
+ </widget>