+ void move(std::string location);
+ int maybeAtNeighbor(const Intersection& intersection);
+
+ __gnu_cxx::hash_map<std::string, std::pair<std::string, PlayerType> > _copTargets;
+ std::list<__gnu_cxx::hash_map<std::string, int> > _maybeRobber;
+ std::string _robber;