+ list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, closestCop - 1 > 0 ? closestCop : 5), true);
+ //cerr << "Cop in car " << closestCarCop.size() << " intersections away." << endl;
+
+ if (closestCarCop.size() > 0){