virtual std::string turn() = 0;
void move(std::string location);
void getPlayers();
- std::list<std::string> shortestPath(const std::string& from, PlayerType type, const SPGoal& goal);
+ std::list<std::string> shortestPath(const std::string& from, PlayerType type, const SPGoal& goal, bool reverse = false);
__gnu_cxx::hash_map<std::string, Intersection> _intersections;
__gnu_cxx::hash_map<std::string, Player> _players;