units[race].setArmor(temp.toInt());
t1 >> temp;
units[race].setEMP(temp.toInt());
- t1 >> temp;
- units[race].setTotalResources(temp.toInt());
+ QString metal;
+ QString crystal;
+ QString eonium;
+ t1 >> metal;
+ t1 >> crystal;
+ t1 >> eonium;
+ units[race].setTotalResources(metal.toInt() + crystal.toInt() + eonium.toInt());
t1 >> temp;
units[race].setFuel(temp.toInt());
t1 >> temp;