#include "fleet.h"
-Fleet::Fleet(){
+#include <iostream>
+using namespace std;
+
+//Static variables
+map<string, vector<int> > Fleet::s_Races;
+UnitList Fleet::s_Units;
+
+Fleet::Fleet()
+{
+ m_iETA = 0;
+ m_sRace = "Cathaar";
}
+
Fleet::~Fleet(){
}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setName(string sName)
+{
+ m_sName = sName;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+string Fleet::name() const
+{
+ return m_sName;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+/** This function first sets the race, then it iterates through the the
+ * s_Races and checks if it finds the race it returns true, if it reaches
+ * the end without finding it it returns false.
+ */
+bool Fleet::setRace(string sRace)
+{
+ m_sRace = sRace;
+ for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
+ {
+ if (m_sRace == (*i).first)
+ return true;
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+string Fleet::race() const
+{
+ return m_sRace;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+/** This function iterates through m_Fleet and adds all numbers together to
+ * produce a total.
+ */
+int Fleet::numberOfShips() const
+{
+ int total = 0;
+
+ for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+ {
+ if (i->second.size() != 0)
+ total += i->second[0];
+ }
+
+ return total;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setETA(int eta)
+{
+ m_iETA = eta;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::ETA() const
+{
+ return m_iETA;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setRaces(map<string, vector<int> >& races)
+{
+ s_Races = races;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setUnits(UnitList& units)
+{
+ s_Units = units;
+
+ /*
+
+ for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
+ {
+ cerr << s_Units[(*i).first].Name() << "\t\t"
+ << s_Units[(*i).first].race() <<"\t"
+ << s_Units[(*i).first].unitClass() << "\t"
+ << s_Units[(*i).first].target(0) << "\t"
+ << s_Units[(*i).first].target(1) << "\t"
+ << s_Units[(*i).first].target(2) << "\t"
+ << s_Units[(*i).first].initiative() << "\t"
+ << s_Units[(*i).first].agility() << "\t"
+ << s_Units[(*i).first].weaponSpeed() << "\t"
+ << s_Units[(*i).first].guns() << "\t"
+ << s_Units[(*i).first].power() << "\t"
+ << s_Units[(*i).first].armor() << "\t"
+ << s_Units[(*i).first].EMP() << "\t"
+ << s_Units[(*i).first].totRes() << "\t"
+ << s_Units[(*i).first].fuel() << "\t"
+ << s_Units[(*i).first].ETA() << "\t"
+ << s_Units[(*i).first].type() << endl;
+ }
+ */
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+const map<string, vector<int> >& Fleet::Races()
+{
+ return s_Races;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+const UnitList& Fleet::Units()
+{
+ return s_Units;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+vector<int> Fleet::RacesAllowed() const
+{
+ return s_Races[m_sRace];
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+unsigned Fleet::score(int tick = 0) const
+{
+ unsigned tot_score = 0;
+
+ for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+ {
+ if (i->second.size() >= tick)
+ break;
+ tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
+ }
+
+ return tot_score;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setFleet(string unittype, int number)
+{
+ if (m_Fleet[unittype].size() == 0)
+ {
+ m_Fleet[unittype].push_back(number);
+ return;
+ }
+ m_Fleet[unittype][0] = number;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::fleet(string unittype, int tick = 0)
+{
+ if (m_Fleet[unittype].size() == 0)
+ return 0;
+
+ return m_Fleet[unittype][tick];
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
+{
+ for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
+ {
+ if (m_Fleet[i->first].size() == 0)
+ m_Fleet[i->first].push_back(0);
+
+ for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+ {
+ // FIXTHIS!! m_Fleet[i->first][0] += j->fleet(i->first, tick);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
+{
+}
+