#ifndef FLEET_H
#define FLEET_H
+#include <map>
+#include <ext/hash_map>
+#include <string>
+#include <vector>
-/**
+#include "unittype.h"
+ template<typename T> class MyComp { public: bool operator()(T,T) { return false; } };
+typedef std::map<std::string, std::vector<int> > FleetList;
+typedef std::map<std::string, UnitType> UnitList;
+typedef std::map<std::string, std::vector<int> > RaceList;
+//!This is the engine for the whole battlesystem.
+/**This is the engine for the whole battlesystem.
+ * One of the few parts that I plan make fully portable.
+ *\todo LOTS (I think ;)
*@author Michael Andreen
- *This is the engine for the whole battlesystem.
*/
-
class Fleet
{
public:
Fleet();
- ~Fleet();
+ virtual ~Fleet();
+
+ /**Sets the name that represents this fleet. Might be different a name
+ * like foobar or some coordinates like 1:1:1. The name doesn't have to be unique,
+ * since it's up to the rest of the program to handle that part.
+ * \see Name
+ */
+ void setName(std::string sName);
+ /**Returns the name of this fleet.
+ * \see setName
+ */
+ std::string name() const;
+
+ /**The race string decides what type of ships this fleet can have.
+ * The values must be feeded into this class.
+ * \param sRace This is just the name of the race. It's case-sensitive.
+ * \return If the race is available this function returns true, if not false is returned. The race is set in both cases though.
+ * \see Race
+ */
+ bool setRace(std::string sRace);
+ /**Just returns what race this fleet belongs to..
+ * \return The race, represented as a string.
+ * \see setRace
+ */
+ std::string race() const;
+
+ std::vector<int> RacesAllowed() const;
+
+ /**Returns the total number of ships in this fleet
+ */
+ int numberOfShips() const;
+
+ /**Sets the estimated time of arrival. The time as a single integer,
+ * in relation to the current time. For example if the current time is
+ * 10, and the arrival is at 12, then the eta is 2.
+ */
+ void setETA(int eta);
+ /**Return the estimated time of arrival. It's counted from the current time (tick).
+ */
+ int ETA() const;
+
+
+ /**Returns the score. This value is the total resources spent on this fleet
+ * devided with 10.
+ * \param tick tells the function what tick you want the score from. 0 is
+ * initial score before the fleet has landed.
+ */
+ virtual unsigned score(int tick = 0) const;
+
+ static void setRaces(RaceList& races);
+ static void setUnits(UnitList& units);
+
+ static const RaceList& Races();
+ static const UnitList& Units();
+
+protected:
+ std::string m_sName;
+ std::string m_sRace;
+ int m_iETA;
+ FleetList m_Fleet;
+
+ static UnitList s_Units;
+ static RaceList s_Races;
};
#endif