Planet::Planet()
{
m_sRace = "Planet";
- m_iScore = 0;
}
Planet::~Planet(){
//////////////////////////////////////////////////////////////////////////
//
-unsigned Planet::planetScore() const
+unsigned Planet::planetScore(int tick = 0) const
{
- return m_iScore;
+ int ticks = m_Score.size();
+ if (ticks == 0)
+ return 0;
+
+ --ticks;
+
+ if (ticks < tick)
+ return m_Score[ticks];
+
+ return m_Score[tick];
}
//////////////////////////////////////////////////////////////////////////
//
-void Planet::setPlanetScore(unsigned i)
+void Planet::setPlanetScore(unsigned number, int tick = 0)
{
- m_iScore = i;
+ int earlier = 0;
+ int ticks = m_Score.size();
+
+ if (ticks != 0)
+ earlier = m_Score[ticks - 1];
+
+ for (int i = ticks; i <= tick; ++i)
+ {
+ m_Score.push_back(earlier);
+ }
+ m_Score[tick] = number;
}
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::addPlanetScore(unsigned number, int tick = 0)
+{
+ int earlier = 0;
+ int ticks = m_Score.size();
+
+ if (ticks != 0)
+ earlier = m_Score[ticks - 1];
+
+ for (int i = ticks; i <= tick; ++i)
+ {
+ m_Score.push_back(earlier);
+ }
+ m_Score[tick] += number;
+}
//////////////////////////////////////////////////////////////////////////
//
int Planet::roids(std::string type, int tick = 0) const
map<string, map<string, int> > stealfriendly;
map<string, map<string, int> > stealhostile;
+
+ //Reset roids
+ for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
+ setRoids(roid->first, roids(roid->first, tick-1), tick);
+
calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick );
allHostiles.distributeLossesGains(hostiles, tick);
allHostiles.distributeCappedRoids(hostiles, tick);
+ calculateScoreLoss(friends, tick);
+
/* for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
setRoids(i->first, roids(i->first, 1), tick);*/
}
string unittype = i->second;
- cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl;
+ //cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl;
if (s_Units[unittype].type() == "EMP")
{
if (s_Units[unittype].type() == "Pod")
{
- if (m_iScore > 0)
+ if (planetScore(tick - 1) > 0)
{
- float capping = float(m_iScore) / hostile->score() / 10;
+ setCapping(float(planetScore(tick - 1)) / hostile->score() / 10, tick);
- cerr << "Capping is: " << capping << endl;
+ cerr << "Capping is: " << capping(tick) << endl;
- if (capping > 0.15)
- capping = 0.15;
- if (capping > 0)
+ if (capping(tick) > 0)
{
for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
{
- int caproids = capping * roids(roid->first, tick - 1);
+ int caproids = capping(tick) * roids(roid->first, tick - 1);
int freepods = hostiletemp->freeFleet(unittype, 1);
cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n";
caproids = freepods;
cerr << caproids << " roids stolen\n";
-
+
takeRoids(roid->first, caproids, tick);
- //FIXME: Going to move this to the distribute roids section instead..
+ //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
hostiletemp->killFleet(unittype, caproids, 1);
//int totroids = caproids + hostiletemp->resource(roid->first, 0);
hostiletemp->addResource(roid->first, caproids, 1);
}
}
+void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
+{
+ for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)
+ {
+ if ((*i)->name().find("Home") != string::npos)
+ {
+ int scorechange = (*i)->score(tick) - (*i)->score(tick - 1);
+ addPlanetScore(scorechange, tick);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+float Planet::capping(int tick = 0)
+{
+ int ticks = m_Capping.size();
+
+ --ticks;
+
+ if (ticks < tick)
+ return 0;
+
+ return m_Capping[tick];
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::setCapping(float capping, int tick = 0)
+{
+ int ticks = m_Capping.size();
+
+ for (int i = ticks; i <= tick; ++i)
+ {
+ m_Capping.push_back(0);
+ }
+
+ if (capping <= 0.15 && capping >= 0)
+ m_Capping[tick] = capping;
+ else
+ m_Capping[tick] = 0.15;
+}