void setPlanetScore(unsigned i);
int roids(std::string type, int tick = 0) const;
- void setRoids(std::string type, int number);
+ void setRoids(std::string type, int number, int tick = 0);
+ void takeRoids(std::string type, int number, int tick = 0);
void runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile);
protected:
- void calcOneTick(Planet* friendly, Fleet* Hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >& stealhostile );
+ void calcOneTick(Planet* friendly, Fleet* Hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >& stealhostile, int tick = 0);
unsigned m_iScore;
RoidList m_Roids;