/**This class contains a unittype, with all it's attributes + the number you got.
* Maybe this actually should be a struct, since this class doen't have much to do, since i want it to be as generic as possible.
* It got some data need need to be taken care of which makes me put it as a class.
- * \todo need to add some more constructors..
+ * \todo need to add some more constructors.., maybe not..
*@author Michael Andreen <whale@linux.nu>
- *@see Fleet
+ *\sa Fleet Planet
*/
class UnitType
/** Returns the name of this unittype */
std::string Name() const;
- /** This functions sets which race this unittype is, the race is represented with a integer. */
+ /** This functions sets which race this unittype is
+ * \param iRace the race is represented with a integer.
+ */
void setRace(int iRace);
- /** Returns the race this unittype belongs to*/
- int Race() const;
-
- /** Sets the class for the unittype, it's represented as a integer */
- void setClass(std::string sClass);
- std::string Class() const;
-
- /** Sets the classes that this unittype targets. a vector is used. */
+ /** Used to get what type of race this is
+ * \returns returns the race as an integer
+ */
+ int race() const;
+
+ /** Sets the class for the unittype
+ * \param sClass the class represented as a string
+ */
+ void setUnitClass(std::string sClass);
+ /** used to get what type of class this unit is
+ * \returns the class as a string
+ */
+ std::string unitClass() const;
+
+ /** Sets the classes that this unittype targets
+ * \param Target the target list, as a vector of strings
+ */
void setTarget(std::vector<std::string> Target);
- /** This function adds a target class to the end of the target list. */
+
+ /** This function adds a target class to the end of the target list.
+ * \param target the target you want to add, as a string.
+ */
void addTarget(std::string target);
+
/** This function inserts a target class into the target list. The default is in the beginning.
* \param iTarget an integer that represents the target's class.
- * \param index where to place the target. 0 being the default and first place. */
+ * \param index where to place the target. 0 being the default and first place.
+ */
void insTarget(std::string iTarget, int index = 0);
- /** Returns all targets from the target list */
- std::vector<std::string> Target() const;
+ /** Used to get the full target list.
+ * \returns all targets as a vector of strings.
+ * */
+ std::vector<std::string> target() const;
/** Returns a specific target
- * \param index An index value that represents the target. 0 being the first*/
- std::string Target(int index) const;
+ * \param index An index value that represents the target. 0 being the first
+ */
+ std::string target(int index) const;
- /** Sets the initiatve, the lower it is the earlier the unit shots */
+ /** Used to set the initiatve, the lower it is the earlier the unit shots
+ * \param iInit the initiative as an int
+ */
void setInitiative(int iInit);
- int Initiative() const;
-
- /** Sets the agility, the higher it is the harder it is to hit the unit */
+ /** Used to get the initiative this unittype got, lower shots first.
+ * \returns the initiative as an int
+ */
+ int initiative() const;
+
+ /** Used to set the agility, the higher it is the harder it is to hit the unit
+ * \param iAgil the agility represnted as an int
+ */
void setAgility (int iAgil);
- int Agility() const;
-
- /** Sets the weaponspeed.. just a simple integer that shows how good it is at hitting things */
+ /** used to get this unittype's agility, higher is equal to hard to hit.
+ * \returns the agility as an int
+ */
+ int agility() const;
+
+ /** Used to set the weaponspeed.. Higher is equal to better at hitting
+ * \param iWPSP the weaponspeed represented as an int.
+ */
void setWeaponSpeed(int iWPSP);
- int WeaponSpeed() const;
-
- /** Sets the number of guns. */
+ /** Used to get what weaponspeed this unittype has
+ * \returns the weaponspeed as an int
+ */
+ int weaponSpeed() const;
+
+ /** Sets the number of guns for this unittype
+ * \param iGuns the number of guns represented as an int
+ */
void setGuns(int iGuns);
- int Guns() const;
+ /** used to get the number of guns this unittype has
+ * \returns the number of guns as an int
+ */
+ int guns() const;
/** Sets the how much power the guns have.. or in other words: the damage they do. */
void setPower(int iPower);
- int Power() const;
+ int power() const;
/** Sets the armor, this is how much damage the unittype can take before it's destroyed */
void setArmor(int iArmor);
- int Armor() const;
+ int armor() const;
/** Sets the emp resistance, the lower value the easier it is to block it */
void setEMP(int iEMP);
/** Sets the resource cost for this unittype. Used for example for score calculation and so on. */
void setTotalResources(int iTR);
/** Returns the number of total resources this unittype cost. */
- int TotRes() const;
+ int totRes() const;
/** Sets the fuelcost for this unittype */
void setFuel(int iFuel);
/** Returns the fuelcost */
- int Fuel() const;
+ int fuel() const;
/** Sets the ETA, the speed in a sort of inverted form.. the lower ETA, the faster is the unit */
void setETA(int iETA);
* \param iType An integer to symbolise the type. */
void setType(std::string type);
/** What type of ship this is. */
- std::string Type() const;
+ std::string type() const;
+
protected:
std::string m_sName;
int m_iRace; //!< Not really the race, but an indiaction on what race can use it..