Node* _start;
Node* _finish;
__gnu_cxx::hash_map<std::string,Node*> _addedEffects;
- __gnu_cxx::hash_map<std::string,Action> _actions;
+ __gnu_cxx::hash_map<std::string,Action*> _actionEffects;
Literals _init;
Literals _goal;
std::vector<Node*> _addedNodes;
+ std::vector<Action*> _actions;
};
#endif