using namespace __gnu_cxx;
string Robber::turn(){
+
+ //Ignore bribing for now
+ cout << "nobribe:" << endl;
+ string input;
+ getline(cin,input);
+
hash_map<string,double> streets;
Intersection& inter = _intersections[_location];
for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
street != inter.connections.end(); ++street){
if (street->second == car){
- cerr << "Discarding: " << street->first << " since car is needed" << endl;
+ //cerr << "Discarding: " << street->first << " since car is needed" << endl;
continue;
}
- double goodness = 0;
+ //cerr << "Looking at street: " << street->first << endl;
Intersection& conInter = _intersections[street->first];
+ double goodness = conInter.connections.size()*5;
list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
- list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
-
- unsigned int closestCop = 0;
+ unsigned int closestCop = closestFootCop.size();
bool copInCar = false;
+ //cerr << "Cop on fot " << closestCop << " intersections away." << endl;
+
+ if (closestCop > 0 && closestCop < 3)
+ continue;
- if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){
+ list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, closestCop - 1 > 0 ? closestCop : 5), true);
+ //cerr << "Cop in car " << closestCarCop.size() << " intersections away." << endl;
+
+ if (closestCarCop.size() > 0){
closestCop = closestCarCop.size();
copInCar = true;
- }else
- closestCop = closestFootCop.size();
+ }
- if (closestCop > 0 && closestCop < 3){
- cerr << "Cop " << closestCop << " intersections away." << endl;
+ //cerr << "Cop " << closestCop << " intersections away." << endl;
+ if (closestCop > 0 && closestCop < 3)
continue;
- }
priority_queue<double> banks;
for(hash_map<string,int>::const_iterator bank = _banks.begin();
bank != _banks.end(); ++bank){
//cerr << "Handling bank at: " << bank->first << endl;
if (bank->second > 0){
+ list<string> cop = shortestPath(bank->first, cop_car, FindPlayer(_players, cop_car, 3), true);
+ if (cop.size() > 0)
+ continue;
+ else{
+ cop = shortestPath(bank->first, cop_foot, FindPlayer(_players, cop_foot, 3), true);
+ if (cop.size() > 0)
+ continue;
+ }
list<string> l = shortestPath(street->first, _type, SimpleSPGoal(bank->first));
if (l.size() < 1)
continue;
banks.pop();
}
- cerr << "Goodness before cop: " << goodness << endl;
+ //cerr << "Goodness before cop: " << goodness << endl;
if (closestCop > 2){
- cerr << "Cop " << closestCop << " intersections away." << endl;
+ //cerr << "Cop " << closestCop << " intersections away." << endl;
goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
}
- cerr << "Goodness after cop: " << goodness << endl;
+ //cerr << "Goodness after cop: " << goodness << endl;
if (conInter.type == bank){
- cerr << "FOUND A BANK" << endl;
+ //cerr << "FOUND A BANK" << endl;
if (closestCop > 0 && closestCop < 4)
continue;
else if (_banks[street->first] > 0){
- cerr << "No cop close to bank" << endl;
+ //cerr << "No cop close to bank" << endl;
return street->first;
}
}
- cerr << "Street: " << street->first << " goodness: " << goodness << endl;
+ //cerr << "Street: " << street->first << " goodness: " << goodness << endl;
streets[street->first] = goodness;
}
streets[_oldLocation] /= 10;
cerr << endl;
*/
+ //stand still if we can't find a better choice..
string destination = _location;
double goodness = 0;
for (hash_map<string,double>::const_iterator dest = streets.begin();
dest != streets.end(); ++dest){
- cerr << "Goodness: " << dest->second << endl;
+ //cerr << "Goodness: " << dest->second << endl;
if (dest->second > goodness){
- cerr << "New Goodness: " << dest->second << endl;
+ //cerr << "New Goodness: " << dest->second << endl;
goodness = dest->second;
destination = dest->first;
}
}
_oldLocation = _location;
+ //cerr << "Moving to: " << destination << endl;
return destination;
}
+void Robber::move(std::string location){
+ cout << "rmov\\" << endl;
+ Bot::move(location);
+ cout << "nobribe:" << endl;
+ cout << "rmov/" << endl;
+}
int main(){
- Robber robber("robber");
+ Robber robber("harv-robber");
robber.play();
return 0;