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1 /***************************************************************************
2                           fleet.cpp  -  description
3                              -------------------
4     begin                : Tue Jan 22 2002
5     copyright            : (C) 2002 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "fleet.h"
19
20 #include <iostream>
21 #include <cstdlib>
22 using namespace std;
23
24 //Static variables
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
27
28 Fleet::Fleet()
29 {
30         m_iETA = 0;
31         m_sRace = "Cathaar";
32 }
33
34 Fleet::~Fleet(){
35 }
36
37 //////////////////////////////////////////////////////////////////////////
38 //
39 void Fleet::setName(string sName)
40 {
41         m_sName = sName;
42 }
43
44 //////////////////////////////////////////////////////////////////////////
45 //
46 string Fleet::name() const
47 {
48         return m_sName;
49 }
50
51 //////////////////////////////////////////////////////////////////////////
52 //
53 /** This function first sets the race, then it iterates through the the 
54  * s_Races and checks if it finds the race it returns true, if it reaches
55  * the end without finding it it returns false.
56  */
57 bool Fleet::setRace(string sRace)
58 {
59         m_sRace = sRace;
60         for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
61         {
62                 if (m_sRace == (*i).first)
63                         return true;
64         }
65         return false;
66 }
67
68 //////////////////////////////////////////////////////////////////////////
69 //
70 string Fleet::race() const
71 {
72         return m_sRace;
73 }
74
75 //////////////////////////////////////////////////////////////////////////
76 //
77 /** This function iterates through m_Fleet and adds all numbers together to
78  * produce a total.
79  */
80 int Fleet::numberOfShips() const
81 {
82         int total = 0;
83
84         for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
85         {
86                 if (i->second.size() != 0)
87                         total += i->second[0];
88         }
89
90         return total;
91 }
92
93 //////////////////////////////////////////////////////////////////////////
94 //
95 void Fleet::setETA(int eta)
96 {
97         m_iETA = eta;
98 }
99
100 //////////////////////////////////////////////////////////////////////////
101 //
102 int  Fleet::ETA() const
103 {
104         return m_iETA;
105 }
106
107 //////////////////////////////////////////////////////////////////////////
108 //
109 void Fleet::setRaces(map<string, vector<int> >& races)
110 {
111         s_Races = races;
112 }
113
114 //////////////////////////////////////////////////////////////////////////
115 //
116 void Fleet::setUnits(UnitList& units)
117 {
118         s_Units = units;
119
120         
121 /*
122         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
123         {
124                 cerr << s_Units[(*i).first].Name() << "\t\t"
125                         << s_Units[(*i).first].race() <<"\t"
126                         << s_Units[(*i).first].unitClass() << "\t"
127                         << s_Units[(*i).first].target(0) << "\t"
128                         << s_Units[(*i).first].target(1) << "\t"
129                         << s_Units[(*i).first].target(2) << "\t"
130                         << s_Units[(*i).first].initiative() << "\t"
131                         << s_Units[(*i).first].agility() << "\t"
132                         << s_Units[(*i).first].weaponSpeed() << "\t"
133                         << s_Units[(*i).first].guns() << "\t"
134                         << s_Units[(*i).first].power() << "\t"
135                         << s_Units[(*i).first].armor() << "\t"
136                         << s_Units[(*i).first].EMP() << "\t"
137                         << s_Units[(*i).first].totRes() << "\t"
138                         << s_Units[(*i).first].fuel() << "\t"
139                         << s_Units[(*i).first].ETA() << "\t"
140                         << s_Units[(*i).first].type() << endl;
141         }
142 */      
143 }
144
145 //////////////////////////////////////////////////////////////////////////
146 //
147 const map<string, vector<int> >& Fleet::Races()
148 {
149         return s_Races;
150 }
151
152 //////////////////////////////////////////////////////////////////////////
153 //
154 const UnitList& Fleet::Units()
155 {
156         return s_Units;
157 }
158
159 //////////////////////////////////////////////////////////////////////////
160 //
161 vector<int> Fleet::RacesAllowed() const
162 {
163         return s_Races[m_sRace];
164 }
165
166 //////////////////////////////////////////////////////////////////////////
167 //
168 unsigned Fleet::score(int tick = 0) const
169 {
170         unsigned tot_score = 0;
171
172         for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
173         {
174                 int ticks =     i->second.size();
175                 if (ticks == 0)
176                         continue;
177                 --ticks;
178                 if ( ticks < tick)
179                         tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
180                 else
181                         tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
182         }
183
184         return tot_score;
185 }
186
187 //////////////////////////////////////////////////////////////////////////
188 //
189 void Fleet::setFleet(string unittype, int number, int tick = 0)
190 {
191         int earlier = 0;
192         int ticks = m_Fleet[unittype].size();
193
194         if (ticks != 0)
195                 earlier = m_Fleet[unittype][ticks - 1];
196
197         for (int i = ticks; i <= tick; ++i)
198         {
199                 m_Fleet[unittype].push_back(earlier);
200         }
201         m_Fleet[unittype][tick] = number;
202 }
203
204 //////////////////////////////////////////////////////////////////////////
205 //
206 int      Fleet::fleet(string unittype, int tick = 0)
207 {
208         int ticks = m_Fleet[unittype].size();
209         if (ticks == 0)
210                 return 0;
211
212         --ticks;
213
214         if (ticks < tick)
215                 return m_Fleet[unittype][ticks];
216
217         return m_Fleet[unittype][tick];
218 }
219
220 //////////////////////////////////////////////////////////////////////////
221 //
222 int Fleet::blockedFleet(std::string unittype, int tick = 0)
223 {
224         int ticks = m_BlockedFleet[unittype].size();
225         if (ticks == 0)
226                 return 0;
227
228         --ticks;
229
230         if (ticks < tick)
231                 return 0;
232
233         return m_BlockedFleet[unittype][tick];
234 }
235
236 //////////////////////////////////////////////////////////////////////////
237 //
238 void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0)
239 {
240         int ticks = m_BlockedFleet[unittype].size();
241
242         for (int i = ticks; i <= tick; ++i)
243         {
244                 m_BlockedFleet[unittype].push_back(0);
245         }
246         m_BlockedFleet[unittype][tick] = number;
247
248         cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl;
249
250 }
251
252 //////////////////////////////////////////////////////////////////////////
253 //FIXME
254 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
255 {
256         for (UnitList::iterator i = s_Units.begin();  i != s_Units.end(); ++i)
257         {
258                 if (m_Fleet[i->first].size() == 0)
259                                 m_Fleet[i->first].push_back(0);
260
261                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
262                 {
263                         int num = (*j)->fleet(i->first, tick);
264                         m_Fleet[i->first][0] += num;
265                         if (num > 0)
266                                 cerr << (*j)->name() <<  " adding " << num << " units of type " << i->first << endl;
267                 }
268         }
269 }
270
271 //////////////////////////////////////////////////////////////////////////
272 //
273 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
274 {
275         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
276         {
277                 string unittype = i->first;
278
279
280                 if (m_Fleet[unittype].size() < 1)
281                         continue;
282                 if (m_Fleet[unittype][0] == 0)
283                         continue;
284
285                  
286                 int totallost = fleet(unittype,1) - fleet(unittype, 0);
287
288
289                 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
290
291                 cerr << "Total number of units before: " << fleet(unittype, 0)  << " and after : " << fleet(unittype, 1) << endl;
292                 
293                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
294                 {
295                         int fl1 = (*j)->fleet(unittype, tick - 1);
296                         float part = float(fl1) / fleet(unittype, 0) ;
297                         int lost =  totallost * part;
298                         (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
299
300                         cerr << (*j)->name() << " gaining " << lost << " " << unittype  << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." <<  endl;
301
302                         lost = part * blockedFleet(unittype, 0);
303
304                         cerr << (*j)->name() << " got " << lost << " blocked " << unittype  << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl; 
305
306                         (*j)->setBlockedFleet(unittype, lost, tick);
307                 }
308         }
309 }
310
311 //////////////////////////////////////////////////////////////////////////
312 //
313 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
314 {
315         vector<Fleet*> fl;
316         for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
317         {
318                 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
319                 {
320                         fl.push_back((*i));
321                         cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
322                 }
323                 else if ((*i)->name() == "Home Planet")
324                         fl.push_back((*i));
325         }
326         return fl;
327 }
328
329 //////////////////////////////////////////////////////////////////////////
330 //
331 int Fleet::freeFleet(std:: string unittype, int tick = 0)
332 {
333         int bticks = m_BlockedFleet[unittype].size();
334
335         --bticks;
336
337         if (bticks < tick)
338                 return fleet(unittype, tick);
339
340
341         int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
342         if (free < 0)
343                 return 0;
344         return free;
345 }
346
347
348 //////////////////////////////////////////////////////////////////////////
349 //
350 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
351 {
352
353         float guns = s_Units[unittype].guns() * number;
354
355         
356         if (guns == 0)
357                 return;
358
359         cerr << number << " " << unittype << ": with " << guns << " guns\n";
360
361         float gunsleft = guns;
362         for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
363         {
364                 string ta = s_Units[unittype].target(count);
365         cerr << "Shooting at target class: " << ta << endl;
366                 while (gunsleft > 0)
367                 {
368         
369                         map<string, int*> targets;
370
371                         for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
372                         {
373
374                                 if (m_Fleet[j->first].size() == 0)
375                                         continue;
376
377                                 if (m_Fleet[j->first].size() == 1)
378                                         m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
379
380                                 //cerr << "Target is class: " << j->second.type() << endl;
381
382                                 if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
383                                 {
384
385                                 //      cerr << "Looking at target: " << j->first << endl;
386                                         targets[j->first] = &m_Fleet[j->first][1];
387                                 }
388
389                         }
390
391                         if (targets.size() == 0)
392                                 break;
393
394                         int total = 0;
395                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
396                                 total += (*j->second);
397
398                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
399                         {
400                                 float maxguns = float((*j->second))/total * guns;
401                                 //cerr << "Now shooting at target: " << j->first << endl;
402
403                                 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
404                                         m_Armor[j->first] = s_Units[j->first].armor();
405                                 double k = maxguns;
406
407                                 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
408                                 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
409                                 while (k > 0)   
410                                 {
411
412                                         if (*(j->second) <= 0)
413                                                 break;
414
415                                         int wpsp = s_Units[unittype].weaponSpeed();
416                                         int agil = s_Units[j->first].agility();
417
418                                         k -= float(100)/(25 + wpsp - agil);
419                                         //cout << "Used " << blaha << " guns to hit with one shot.\n";
420                                         //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
421
422                                         m_Armor[j->first] -= s_Units[unittype].power();
423                                         if (m_Armor[j->first] <= 0)
424                                         {
425                                                 m_Armor[j->first] = s_Units[j->first].armor();
426                                                 (*j->second)--;
427                                                 hitunits[j->first]++;
428                                                 
429                                                 //There is a chance that we're hitting a blocked ship.
430                                                 if (m_BlockedFleet[j->first].size() >= 1)
431                                                 {
432                                                         int test = rand() % m_BlockedFleet[j->first][0];
433                                                         if (test == 1
434                                                                 && m_BlockedFleet[j->first][0] > 0)
435                                                         {
436                                                                 if (m_BlockedFleet[j->first].size() == 1)
437                                                                         m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
438                                                                 else if (m_BlockedFleet[j->first][1] > 0)
439                                                                         m_BlockedFleet[j->first][1]--;
440                                                         }
441                                                 }
442                                         }
443
444                                 }
445
446                                 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
447                                 if (k <= 0)
448                                         gunsleft -= maxguns;
449                                 else
450                                         gunsleft -= maxguns - k;
451                         }
452                 }
453         }
454 }
455
456 //////////////////////////////////////////////////////////////////////////
457 //
458 void Fleet::takeEMP(std::string unittype, int number)
459 {
460         int guns = s_Units[unittype].guns() * number;
461         if (guns == 0)
462                 return;
463
464         cerr << unittype << ": with " << guns << " guns\n";
465
466         float gunsleft = guns;
467         for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
468         {
469                 string ta = s_Units[unittype].target(count);
470         cerr << "Shooting at target class: " << ta << endl;
471                 while (gunsleft > 0)
472                 {
473         
474                         map<string, int*> targets;
475
476                         for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
477                         {
478                                 if (j->second.type() == "PDS")
479                                         continue;
480
481                                 if (m_Fleet[j->first].size() == 0)
482                                         continue;
483
484                                 if (m_Fleet[j->first].size() == 1)
485                                         m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
486
487                                 //cerr << "Target is class: " << j->second.type() << endl;
488
489                                 if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
490                                 {
491
492                                 //      cerr << "Looking at target: " << j->first << endl;
493                                         targets[j->first] = &m_Fleet[j->first][1];
494                                 }
495
496                         }
497
498                         if (targets.size() == 0)
499                                 break;
500
501                         int total = 0;
502                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
503                                 total += (*j->second);
504
505                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
506                         {
507                                 float maxguns = float((*j->second))/total * guns;
508                                 cerr << "Now shooting at target: " << j->first << endl;
509
510                                 double k = maxguns;
511
512                                 int hits = 0;
513
514                                 while (k > 0)   
515                                 {
516
517                                         if (*(j->second) <= 0)
518                                                 break;
519
520                                         int eres = s_Units[j->first].EMP();
521
522                                         k -= float(100)/(100-eres);
523                                         hits++;
524                                         blockFleet(j->first, 1);
525                                 }
526
527                                 cerr << hits << " units of type: " << j->first << " blocked\n";
528                                 if (k <= 0)
529                                         gunsleft -= maxguns;
530                                 else
531                                         gunsleft -= maxguns - k;
532                         }
533                 }
534         }
535 }
536
537 //////////////////////////////////////////////////////////////////////////
538 //
539 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
540 {
541         int earlier = 0;
542         int ticks = m_Fleet[unittype].size();
543
544         if (ticks != 0)
545                 earlier = m_Fleet[unittype][ticks - 1];
546
547         for (int i = ticks; i <= tick; ++i)
548         {
549                 m_Fleet[unittype].push_back(earlier);
550         }
551         m_Fleet[unittype][tick] -= number;
552 }
553
554 //////////////////////////////////////////////////////////////////////////
555 //
556 void Fleet::setResource(std::string type, int number, int tick = 0)
557 {
558
559         int ticks = m_Resources[type].size();
560         for (int i = ticks; i <= tick; ++i)
561                 m_Resources[type].push_back(number);
562         m_Resources[type][tick] = number;
563 }
564
565 //////////////////////////////////////////////////////////////////////////
566 //
567 void Fleet::addResource(std::string type, int number, int tick = 0)
568 {
569
570         int ticks = m_Resources[type].size();
571         int latest = 0;
572
573         if (ticks > 0)
574                 latest = m_Resources[type][ticks - 1];
575
576         for (int i = ticks; i <= tick; ++i)
577                 m_Resources[type].push_back(latest);
578         m_Resources[type][tick] += number;
579 }
580
581 //////////////////////////////////////////////////////////////////////////
582 //
583 int Fleet::resource(std::string type, int tick = 0) const
584 {
585         vector<int>const* resource = 0;
586         for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
587         {
588                 if (i->first == type)
589                 {
590                         resource = &i->second;
591                         break;
592                 }
593         }
594         if (resource == 0)
595                 return 0;
596
597         int ticks = resource->size();
598
599         if( ticks == 0)
600                 return 0;
601
602         --ticks;
603
604         if (ticks < tick)
605                 return resource->at(ticks);
606         return resource->at(tick);
607 }
608
609 //////////////////////////////////////////////////////////////////////////
610 //
611 void Fleet::printFleet()
612 {
613         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
614         {
615                 for (int tick = 0; tick < 5 ;++tick)
616                 {
617                         int num = fleet(i->first, tick);
618
619                         if (num <= 0)
620                                 break;
621                         cerr << num << " " << i->first << " during tick: " << tick << endl;
622                 }
623         }
624 }
625
626 //////////////////////////////////////////////////////////////////////////
627 //
628 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
629 {
630         if (m_BlockedFleet[unittype].size() >= 1)
631         {
632                 m_BlockedFleet[unittype][0] += number;
633                 if (m_BlockedFleet[unittype].size() > 1)
634                         m_BlockedFleet[unittype][1] += number;
635                 else
636                         m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
637         }
638         else
639         {
640                 m_BlockedFleet[unittype].push_back(number);
641                 m_BlockedFleet[unittype].push_back(number);
642         }
643 }
644
645 //////////////////////////////////////////////////////////////////////////
646 //
647 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
648 {
649         for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
650         {
651                 string res = i->first;
652
653                 cerr << "Distributing type: " << res << endl;
654                 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
655                         cout << (*j) << endl;
656
657                 if (m_Resources[res].size() < 2)
658                         continue;
659                 if (m_Resources[res][1] == 0)
660                         continue;
661
662                  
663                 int totcapped = resource(res,1) - resource(res, 0);
664
665
666                 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
667
668                 cerr << "Total number of roids before: " << resource(res, 0)  << " and after : " << resource(res, 1) << endl;
669                 
670                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
671                 {
672                         unsigned fl1 = (*j)->score(tick - 1);
673                         float part = float(fl1) / score(0) ;
674                         int lost =  totcapped * part;
675
676                         cerr << (*j)->name() << " gaining " << lost << " " << res  << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) <<  endl;
677                         (*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
678                 }
679         }
680 }
681
682