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1 /***************************************************************************
2                           fleet.cpp  -  description
3                              -------------------
4     begin                : Tue Jan 22 2002
5     copyright            : (C) 2002 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "fleet.h"
19
20 #include <iostream>
21 #include <cstdlib>
22 using namespace std;
23
24 //Static variables
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
27
28 Fleet::Fleet()
29 {
30         m_iETA = 0;
31         m_sRace = "Cathaar";
32 }
33
34 Fleet::~Fleet(){
35 }
36
37 //////////////////////////////////////////////////////////////////////////
38 //
39 void Fleet::setName(string sName)
40 {
41         m_sName = sName;
42 }
43
44 //////////////////////////////////////////////////////////////////////////
45 //
46 string Fleet::name() const
47 {
48         return m_sName;
49 }
50
51 //////////////////////////////////////////////////////////////////////////
52 //
53 /** This function first sets the race, then it iterates through the the 
54  * s_Races and checks if it finds the race it returns true, if it reaches
55  * the end without finding it it returns false.
56  */
57 bool Fleet::setRace(string sRace)
58 {
59         m_sRace = sRace;
60         for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
61         {
62                 if (m_sRace == (*i).first)
63                         return true;
64         }
65         return false;
66 }
67
68 //////////////////////////////////////////////////////////////////////////
69 //
70 string Fleet::race() const
71 {
72         return m_sRace;
73 }
74
75 //////////////////////////////////////////////////////////////////////////
76 //
77 /** This function iterates through m_Fleet and adds all numbers together to
78  * produce a total.
79  */
80 int Fleet::numberOfShips() const
81 {
82         int total = 0;
83
84         for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
85         {
86                 if (i->second.size() != 0)
87                         total += i->second[0];
88         }
89
90         return total;
91 }
92
93 //////////////////////////////////////////////////////////////////////////
94 //
95 void Fleet::setETA(int eta)
96 {
97         m_iETA = eta;
98 }
99
100 //////////////////////////////////////////////////////////////////////////
101 //
102 int  Fleet::ETA() const
103 {
104         return m_iETA;
105 }
106
107 //////////////////////////////////////////////////////////////////////////
108 //
109 void Fleet::setRaces(map<string, vector<int> >& races)
110 {
111         s_Races = races;
112 }
113
114 //////////////////////////////////////////////////////////////////////////
115 //
116 void Fleet::setUnits(UnitList& units)
117 {
118         s_Units = units;
119
120         
121 /*
122         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
123         {
124                 cerr << s_Units[(*i).first].Name() << "\t\t"
125                         << s_Units[(*i).first].race() <<"\t"
126                         << s_Units[(*i).first].unitClass() << "\t"
127                         << s_Units[(*i).first].target(0) << "\t"
128                         << s_Units[(*i).first].target(1) << "\t"
129                         << s_Units[(*i).first].target(2) << "\t"
130                         << s_Units[(*i).first].initiative() << "\t"
131                         << s_Units[(*i).first].agility() << "\t"
132                         << s_Units[(*i).first].weaponSpeed() << "\t"
133                         << s_Units[(*i).first].guns() << "\t"
134                         << s_Units[(*i).first].power() << "\t"
135                         << s_Units[(*i).first].armor() << "\t"
136                         << s_Units[(*i).first].EMP() << "\t"
137                         << s_Units[(*i).first].totRes() << "\t"
138                         << s_Units[(*i).first].fuel() << "\t"
139                         << s_Units[(*i).first].ETA() << "\t"
140                         << s_Units[(*i).first].type() << endl;
141         }
142 */      
143 }
144
145 //////////////////////////////////////////////////////////////////////////
146 //
147 const map<string, vector<int> >& Fleet::Races()
148 {
149         return s_Races;
150 }
151
152 //////////////////////////////////////////////////////////////////////////
153 //
154 const UnitList& Fleet::Units()
155 {
156         return s_Units;
157 }
158
159 //////////////////////////////////////////////////////////////////////////
160 //
161 vector<int> Fleet::RacesAllowed() const
162 {
163         return s_Races[m_sRace];
164 }
165
166 //////////////////////////////////////////////////////////////////////////
167 //
168 unsigned Fleet::score(int tick = 0) const
169 {
170         unsigned tot_score = 0;
171
172         for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
173         {
174                 int ticks =     i->second.size();
175                 if (ticks == 0)
176                         continue;
177                 --ticks;
178                 if ( ticks < tick)
179                         tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
180                 else
181                         tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
182         }
183
184         return tot_score;
185 }
186
187 //////////////////////////////////////////////////////////////////////////
188 //
189 void Fleet::setFleet(string unittype, int number, int tick = 0)
190 {
191         int earlier = 0;
192         int ticks = m_Fleet[unittype].size();
193
194         if (ticks != 0)
195                 earlier = m_Fleet[unittype][ticks - 1];
196
197         for (int i = ticks; i <= tick; ++i)
198         {
199                 m_Fleet[unittype].push_back(earlier);
200         }
201         m_Fleet[unittype][tick] = number;
202 }
203
204 //////////////////////////////////////////////////////////////////////////
205 //
206 int      Fleet::fleet(string unittype, int tick = 0)
207 {
208         int ticks = m_Fleet[unittype].size();
209         if (ticks == 0)
210                 return 0;
211
212         --ticks;
213
214         if (ticks < tick)
215                 return m_Fleet[unittype][ticks];
216
217         return m_Fleet[unittype][tick];
218 }
219
220 //////////////////////////////////////////////////////////////////////////
221 //FIXME
222 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
223 {
224         for (UnitList::iterator i = s_Units.begin();  i != s_Units.end(); ++i)
225         {
226                 if (m_Fleet[i->first].size() == 0)
227                                 m_Fleet[i->first].push_back(0);
228
229                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
230                 {
231                         int num = (*j)->fleet(i->first, tick);
232                         m_Fleet[i->first][0] += num;
233                         if (num > 0)
234                                 cerr << (*j)->name() <<  " adding " << num << " units of type " << i->first << endl;
235                 }
236         }
237 }
238
239 //////////////////////////////////////////////////////////////////////////
240 //
241 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
242 {
243         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
244         {
245                 string unittype = i->first;
246
247
248                 if (m_Fleet[unittype].size() < 1)
249                         continue;
250                 if (m_Fleet[unittype][0] == 0)
251                         continue;
252
253                  
254                 int totallost = fleet(unittype,1) - fleet(unittype, 0);
255
256
257                 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
258
259                 cerr << "Total number of units before: " << fleet(unittype, 0)  << " and after : " << fleet(unittype, 1) << endl;
260                 
261                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
262                 {
263                         int fl1 = (*j)->fleet(unittype, tick - 1);
264                         float part = float(fl1) / fleet(unittype, 0) ;
265                         int lost =  totallost * part;
266                         cerr << (*j)->name() << " gaining " << lost << " " << unittype  << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." <<  endl;
267                         (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
268                 }
269         }
270 }
271
272 //////////////////////////////////////////////////////////////////////////
273 //
274 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
275 {
276         vector<Fleet*> fl;
277         for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
278         {
279                 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
280                 {
281                         fl.push_back((*i));
282                         cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
283                 }
284                 else if ((*i)->name() == "Home Planet")
285                         fl.push_back((*i));
286         }
287         return fl;
288 }
289
290 //////////////////////////////////////////////////////////////////////////
291 //
292 int Fleet::freeFleet(std:: string unittype, int tick = 0)
293 {
294         int bticks = m_BlockedFleet[unittype].size();
295
296         --bticks;
297
298         if (bticks < tick)
299                 return fleet(unittype, tick);
300
301
302         int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
303         if (free < 0)
304                 return 0;
305         return free;
306 }
307
308
309 //////////////////////////////////////////////////////////////////////////
310 //
311 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
312 {
313
314         float guns = s_Units[unittype].guns() * number;
315
316         
317         if (guns == 0)
318                 return;
319
320         cerr << number << " " << unittype << ": with " << guns << " guns\n";
321
322         float gunsleft = guns;
323         for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
324         {
325                 string ta = s_Units[unittype].target(count);
326         cerr << "Shooting at target class: " << ta << endl;
327                 while (gunsleft > 0)
328                 {
329         
330                         map<string, int*> targets;
331
332                         for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
333                         {
334
335                                 if (m_Fleet[j->first].size() == 0)
336                                         continue;
337
338                                 if (m_Fleet[j->first].size() == 1)
339                                         m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
340
341                                 //cerr << "Target is class: " << j->second.type() << endl;
342
343                                 if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
344                                 {
345
346                                 //      cerr << "Looking at target: " << j->first << endl;
347                                         targets[j->first] = &m_Fleet[j->first][1];
348                                 }
349
350                         }
351
352                         if (targets.size() == 0)
353                                 break;
354
355                         int total = 0;
356                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
357                                 total += (*j->second);
358
359                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
360                         {
361                                 float maxguns = float((*j->second))/total * guns;
362                                 //cerr << "Now shooting at target: " << j->first << endl;
363
364                                 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
365                                         m_Armor[j->first] = s_Units[j->first].armor();
366                                 double k = maxguns;
367
368                                 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
369                                 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
370                                 while (k > 0)   
371                                 {
372
373                                         if (*(j->second) <= 0)
374                                                 break;
375
376                                         int wpsp = s_Units[unittype].weaponSpeed();
377                                         int agil = s_Units[j->first].agility();
378
379                                         k -= float(100)/(25 + wpsp - agil);
380                                         //cout << "Used " << blaha << " guns to hit with one shot.\n";
381                                         //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
382
383                                         m_Armor[j->first] -= s_Units[unittype].power();
384                                         if (m_Armor[j->first] <= 0)
385                                         {
386                                                 m_Armor[j->first] = s_Units[j->first].armor();
387                                                 (*j->second)--;
388                                                 hitunits[j->first]++;
389                                                 
390                                                 //There is a chance that we're hitting a blocked ship.
391                                                 if (m_BlockedFleet[j->first].size() >= 1)
392                                                 {
393                                                         int test = rand() % m_BlockedFleet[j->first][0];
394                                                         if (test == 1
395                                                                 && m_BlockedFleet[j->first][0] > 0)
396                                                         {
397                                                                 if (m_BlockedFleet[j->first].size() == 1)
398                                                                         m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
399                                                                 else if (m_BlockedFleet[j->first][1] > 0)
400                                                                         m_BlockedFleet[j->first][1]--;
401                                                         }
402                                                 }
403                                         }
404
405                                 }
406
407                                 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
408                                 if (k <= 0)
409                                         gunsleft -= maxguns;
410                                 else
411                                         gunsleft -= maxguns - k;
412                         }
413                 }
414         }
415 }
416
417 //////////////////////////////////////////////////////////////////////////
418 //
419 void Fleet::takeEMP(std::string unittype, int number)
420 {
421         int guns = s_Units[unittype].guns() * number;
422         if (guns == 0)
423                 return;
424
425         cerr << unittype << ": with " << guns << " guns\n";
426
427         float gunsleft = guns;
428         for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
429         {
430                 string ta = s_Units[unittype].target(count);
431         cerr << "Shooting at target class: " << ta << endl;
432                 while (gunsleft > 0)
433                 {
434         
435                         map<string, int*> targets;
436
437                         for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
438                         {
439                                 if (j->second.type() == "PDS")
440                                         continue;
441
442                                 if (m_Fleet[j->first].size() == 0)
443                                         continue;
444
445                                 if (m_Fleet[j->first].size() == 1)
446                                         m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
447
448                                 //cerr << "Target is class: " << j->second.type() << endl;
449
450                                 if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
451                                 {
452
453                                 //      cerr << "Looking at target: " << j->first << endl;
454                                         targets[j->first] = &m_Fleet[j->first][1];
455                                 }
456
457                         }
458
459                         if (targets.size() == 0)
460                                 break;
461
462                         int total = 0;
463                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
464                                 total += (*j->second);
465
466                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
467                         {
468                                 int maxguns = (*j->second)/total * guns;
469                                 cerr << "Now shooting at target: " << j->first << endl;
470
471                                 double k = maxguns;
472
473                                 int hits = 0;
474
475                                 while (k > 0)   
476                                 {
477
478                                         if (*(j->second) <= 0)
479                                                 break;
480
481                                         int eres = s_Units[j->first].EMP();
482
483                                         k -= float(100)/(100-eres);
484                                         hits++;
485                                         blockFleet(j->first, 1);
486                                 }
487
488                                 cerr << hits << " units of type: " << j->first << " blocked\n";
489                                 if (k <= 0)
490                                         gunsleft -= maxguns;
491                                 else
492                                         gunsleft -= maxguns - k;
493                         }
494                 }
495         }
496 }
497
498 //////////////////////////////////////////////////////////////////////////
499 //
500 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
501 {
502         int earlier = 0;
503         int ticks = m_Fleet[unittype].size();
504
505         if (ticks != 0)
506                 earlier = m_Fleet[unittype][ticks - 1];
507
508         for (int i = ticks; i <= tick; ++i)
509         {
510                 m_Fleet[unittype].push_back(earlier);
511         }
512         m_Fleet[unittype][tick] -= number;
513 }
514
515 //////////////////////////////////////////////////////////////////////////
516 //
517 void Fleet::setResource(std::string type, int number, int tick = 0)
518 {
519
520         int ticks = m_Resources[type].size();
521         for (int i = ticks; i <= tick; ++i)
522                 m_Resources[type].push_back(number);
523         m_Resources[type][tick] = number;
524 }
525
526 //////////////////////////////////////////////////////////////////////////
527 //
528 void Fleet::addResource(std::string type, int number, int tick = 0)
529 {
530
531         int ticks = m_Resources[type].size();
532         int latest = 0;
533
534         if (ticks > 0)
535                 latest = m_Resources[type][ticks - 1];
536
537         for (int i = ticks; i <= tick; ++i)
538                 m_Resources[type].push_back(latest);
539         m_Resources[type][tick] += number;
540 }
541
542 //////////////////////////////////////////////////////////////////////////
543 //
544 int Fleet::resource(std::string type, int tick = 0) const
545 {
546         vector<int>const* resource = 0;
547         for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
548         {
549                 if (i->first == type)
550                 {
551                         resource = &i->second;
552                         break;
553                 }
554         }
555         if (resource == 0)
556                 return 0;
557
558         int ticks = resource->size();
559
560         if( ticks == 0)
561                 return 0;
562
563         --ticks;
564
565         if (ticks < tick)
566                 return resource->at(ticks);
567         return resource->at(tick);
568 }
569
570 //////////////////////////////////////////////////////////////////////////
571 //
572 void Fleet::printFleet()
573 {
574         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
575         {
576                 for (int tick = 0; tick < 5 ;++tick)
577                 {
578                         int num = fleet(i->first, tick);
579
580                         if (num <= 0)
581                                 break;
582                         cerr << num << " " << i->first << " during tick: " << tick << endl;
583                 }
584         }
585 }
586
587 //////////////////////////////////////////////////////////////////////////
588 //
589 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
590 {
591         if (m_BlockedFleet[unittype].size() >= 1)
592         {
593                 m_BlockedFleet[unittype][0] += number;
594                 if (m_BlockedFleet[unittype].size() > 1)
595                         m_BlockedFleet[unittype][1] += number;
596                 else
597                         m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
598         }
599         else
600         {
601                 m_BlockedFleet[unittype].push_back(number);
602                 m_BlockedFleet[unittype].push_back(number);
603         }
604 }
605
606 //////////////////////////////////////////////////////////////////////////
607 //
608 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
609 {
610         for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
611         {
612                 string res = i->first;
613
614                 cerr << "Distributing type: " << res << endl;
615                 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
616                         cout << (*j) << endl;
617
618                 if (m_Resources[res].size() < 2)
619                         continue;
620                 if (m_Resources[res][1] == 0)
621                         continue;
622
623                  
624                 int totcapped = resource(res,1) - resource(res, 0);
625
626
627                 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
628
629                 cerr << "Total number of roids before: " << resource(res, 0)  << " and after : " << resource(res, 1) << endl;
630                 
631                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
632                 {
633                         unsigned fl1 = (*j)->score(tick - 1);
634                         float part = float(fl1) / score(0) ;
635                         int lost =  totcapped * part;
636
637                         cerr << (*j)->name() << " gaining " << lost << " " << res  << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) <<  endl;
638                         (*j)->addResource(res, lost, tick);
639                 }
640         }
641 }
642
643