1 /***************************************************************************
2 fleetview.cpp - description
4 begin : Sun Mar 10 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
18 #include "fleetview.h"
20 #include "ui/roidseditview.h"
21 #include "ui/resourceview.h"
24 #include <qvalidator.h>
31 FleetView::FleetView(const Fleet* fleet, bool friendly, QWidget *parent, const char *name ) : QWidget(parent,name)
34 const Planet* planet = 0;
35 if((planet = dynamic_cast<const Planet*>(fleet)))
37 m_Fleet = new Planet(*planet);
42 m_Fleet = new Fleet(*fleet);
46 m_Fleet->printFleet();
47 m_bFriendly = friendly;
49 //m_ChangesMapper = new QSignalMapper(this);
53 int rows = m_Names.size() / 3 + m_Names.size() % 3;
54 m_MainLayout = new QVBoxLayout(this,2);
55 m_MainLayout->addSpacing(2);
56 m_UnitsLayout = new QGridLayout(m_MainLayout, rows, 6);
58 //QSpacerItem* space = new QSpacerItem(1, 1);
61 m_MainLayout->addStretch(10);
65 m_RoidsEditView = new RoidsEditView(this);
66 m_MainLayout->addWidget(m_RoidsEditView);
67 connect(m_RoidsEditView, SIGNAL(changed(const QString&, int)), SLOT(slotRoidsChanged(const QString&, int)));
69 m_ResourceView = new ResourceView(this);
70 m_MainLayout->addWidget(m_ResourceView);
74 FleetView::~FleetView(){
77 /////////////////////////////////////////////////////////////////////
79 void FleetView::viewFleet(const Fleet* fleet, bool friendly)
81 if (m_Fleet->race() != fleet->race())
88 m_Fleet = new Planet(*dynamic_cast<const Planet*>(fleet));
92 m_Fleet = new Fleet(*fleet);
94 //m_Fleet->printFleet();
98 /////////////////////////////////////////////////////////////////////
100 void FleetView::findNames()
104 const UnitList& units = Fleet::Units();
105 vector<int> races = m_Fleet->RacesAllowed();
107 for (UnitList::const_iterator i = units.begin(); i != units.end(); ++i)
109 for (vector<int>::iterator j = races.begin(); j != races.end(); ++j)
111 if ((*j) == i->second.race())
113 m_Names.push_back(i->first.c_str());
120 /////////////////////////////////////////////////////////////////////
122 void FleetView::buildUnitTable()
125 QIntValidator* val = new QIntValidator(this);
128 for (vector<QString>::iterator i = m_Names.begin(); i != m_Names.end(); ++rows)
130 for ( int cols = 0; i != m_Names.end() && cols < 3; ++i, ++cols)
132 m_UnitsLabel[(*i)] = new QLabel((*i), this);
133 m_UnitsLayout->addWidget(m_UnitsLabel[(*i)], rows, cols*3);
135 m_UnitsEdit[(*i)] = new QLineEdit(this,(*i));
136 m_UnitsEdit[(*i)]->setValidator(val);
137 m_UnitsLayout->addWidget(m_UnitsEdit[(*i)], rows, cols*3+1);
139 m_UnitsLostSurvivedView[(*i)] = new QLineEdit(this);
140 m_UnitsLostSurvivedView[(*i)]->setFocusPolicy(QWidget::NoFocus);
141 m_UnitsLostSurvivedView[(*i)]->setReadOnly(true);
142 m_UnitsLayout->addWidget(m_UnitsLostSurvivedView[(*i)], rows, cols*3+2);
144 connect(m_UnitsEdit[(*i)], SIGNAL(textChanged(const QString&)),this, SLOT(unitsChanged(const QString&)));
150 /////////////////////////////////////////////////////////////////////
152 const Fleet* FleetView::fleet()
157 /////////////////////////////////////////////////////////////////////
159 bool FleetView::isHome()
164 /////////////////////////////////////////////////////////////////////
166 bool FleetView::isFriendly()
171 /////////////////////////////////////////////////////////////////////
173 void FleetView::unitsChanged(const QString& number)
175 m_Fleet->setFleet(sender()->name(), number.toInt());
177 emit fleetChanged(m_Fleet);
180 /////////////////////////////////////////////////////////////////////
182 bool FleetView::isModified()
187 /////////////////////////////////////////////////////////////////////
189 void FleetView::fillTable()
191 for(vector<QString>::iterator i = m_Names.begin(); i != m_Names.end(); ++i)
193 m_UnitsEdit[(*i)]->setText(QString("%1").arg(m_Fleet->fleet(i->latin1(), 0)));
196 if ((pl = dynamic_cast<Planet*>(m_Fleet)) && m_bHome)
198 m_RoidsEditView->setValue(tr("score"),pl->planetScore());
199 m_RoidsEditView->setValue(tr("metal"),pl->roids(tr("metal").latin1()));
200 m_RoidsEditView->setValue(tr("crystal"),pl->roids(tr("crystal").latin1()));
201 m_RoidsEditView->setValue(tr("eonium"),pl->roids(tr("eonium").latin1()));
202 m_RoidsEditView->setValue(tr("uninit"),pl->roids(tr("uninit").latin1()));
206 /////////////////////////////////////////////////////////////////////
208 void FleetView::slotRoidsChanged(const QString& type, int value)
211 if ((pl = dynamic_cast<Planet*>(m_Fleet)))
213 if (type == tr("score"))
214 pl->setPlanetScore(value);
217 pl->setRoids(type.latin1(), value);
219 emit fleetChanged(pl);
223 /////////////////////////////////////////////////////////////////////
225 void FleetView::slotViewTickRange(int min = -1, int max = -1)
232 for(vector<QString>::iterator i = m_Names.begin(); i != m_Names.end(); ++i)
234 int before = m_Fleet->fleet(i->latin1(), m_iMinTick);
235 int after = m_Fleet->fleet(i->latin1(), m_iMaxTick);
236 m_UnitsLostSurvivedView[(*i)]->setText(QString("%1").arg(after - before));
245 before = m_Fleet->resource(tr("metal").latin1(),m_iMinTick);
246 after = m_Fleet->resource(tr("metal").latin1(),m_iMaxTick);
247 lost = after - before;
249 m_ResourceView->setLines(tr("metal"),lost);
251 before = m_Fleet->resource(tr("crystal").latin1(),m_iMinTick);
252 after = m_Fleet->resource(tr("crystal").latin1(),m_iMaxTick);
253 lost = after - before;
255 m_ResourceView->setLines(tr("crystal"),lost);
257 before = m_Fleet->resource(tr("eonium").latin1(),m_iMinTick);
258 after = m_Fleet->resource(tr("eonium").latin1(),m_iMaxTick);
259 lost = after - before;
261 m_ResourceView->setLines(tr("eonium"),lost);
263 before = m_Fleet->resource(tr("uninit").latin1(),m_iMinTick);
264 after = m_Fleet->resource(tr("uninit").latin1(),m_iMaxTick);
265 lost = after - before;
266 m_ResourceView->setLines(tr("uninit"),lost);
268 before = m_Fleet->score(m_iMinTick);
269 after = m_Fleet->score(m_iMaxTick);
270 lost = after - before;
271 m_ResourceView->setLines(tr("score"),after);
272 m_ResourceView->setLines(tr("lost"),lost);
273 float cost = (before - after) / float(init) / 1000;
274 m_ResourceView->setLines(tr("cost"),cost);
279 if ((pl = dynamic_cast<Planet*>(m_Fleet)))
282 before = pl->roids(tr("metal").latin1(),m_iMinTick);
283 after = pl->roids(tr("metal").latin1(),m_iMaxTick);
284 lost = after - before;
285 m_RoidsEditView->slotSetLost(tr("metal"),lost);
287 before = pl->roids(tr("crystal").latin1(),m_iMinTick);
288 after = pl->roids(tr("crystal").latin1(),m_iMaxTick);
289 lost = after - before;
290 m_RoidsEditView->slotSetLost(tr("crystal"),lost);
292 before = pl->roids(tr("eonium").latin1(),m_iMinTick);
293 after = pl->roids(tr("eonium").latin1(),m_iMaxTick);
294 lost = after - before;
295 m_RoidsEditView->slotSetLost(tr("eonium"),lost);
297 before = pl->roids(tr("uninit").latin1(),m_iMinTick);
298 after = pl->roids(tr("uninit").latin1(),m_iMaxTick);
299 lost = after - before;
300 m_RoidsEditView->slotSetLost(tr("uninit"),lost);