protected:
bool modified;
+ /**This is the main datastructure of the battlecalc, it's more or less the
+ * core that everything else works around. A short explanation of the fields:
+ * -# The name of the battle (usually coordinates)
+ * -# The name of the group (ie. Friendly/Hostile)
+ * -# The fleetname (Home Planet, coordinates, irc nicks and so on)
+ * - and in the end you got the actual Fleet object with it's data.
+ */
std::map<QString, std::map<QString, std::map<QString, Fleet> > > m_Battles;
};