* *
***************************************************************************/
-#include "bcview.h"
+#include "bsview.h"
-#include "bcmainview.h"
+#include "battlesum.h"
#include "scanview.h"
#include "ui/infoview.h"
#include "tickview.h"
#include <qlistview.h>
#include <qwidgetstack.h>
-BcView::BcView(QWidget *parent, BcDoc *doc) : QSplitter(parent)
+BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
{
/** connect doc with the view*/
connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
m_ScanView = new ScanView(m_RightSplit);
//the widget stack
- m_BcMainView = new BcMainView();
- m_FleetViews->addWidget(m_BcMainView, 0);
+ m_BattleSum = new BattleSum();
+ m_FleetViews->addWidget(m_BattleSum, 0);
//m_FleetViews->raiseWidget(0);
connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
}
-BcView::~BcView()
+BSView::~BSView()
{
}
-void BcView::addBattle(QString name)
+void BSView::addBattle(QString name)
{
QListViewItem *battle = new QListViewItem(m_NumberView, name);
(void) new QListViewItem(battle, "Defenders");
(void) new QListViewItem(battle, "Attackers");
}
-void BcView::slotDocumentChanged()
+void BSView::slotDocumentChanged()
{
//TODO update the view
}
/** No descriptions */
-void BcView::slotFleetSelection(QListViewItem *lvi){
+void BSView::slotFleetSelection(QListViewItem *lvi){
if (lvi->parent() == '\0')
{
m_FleetViews->raiseWidget(0);