]> ruin.nu Git - hbs.git/blobdiff - bs/bsview.cpp
added the possibility to watch blocked and survived fleet.
[hbs.git] / bs / bsview.cpp
index 54f7f4832edb1aec60a23ef2a35d376b889fd8c0..7adc6db02ad18be3c2fbc297375a1480d57abb72 100644 (file)
@@ -85,7 +85,7 @@ BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
        //the right side
        //m_TickView = new TickView(m_RightSplit);
        m_FleetViews = new QWidgetStack(m_RightSplit);
-       m_ScanView = new ScanView(m_RightSplit);
+       //m_ScanView = new ScanView(m_RightSplit);
        
        Fleet fl1;
        //fl1.setRace(tr("Terran").latin1());
@@ -408,6 +408,7 @@ void BSView::updateFleetView()
                        m_FleetView = new FleetView(fl, friendly);
                        connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
                        m_FleetView->slotViewTickRange(m_iMinTick, m_iMaxTick);
+                       m_FleetView->slotSetResultMode(m_iResultMode);
                        m_FleetViews->addWidget(m_FleetView, 1);
                }
                m_FleetViews->raiseWidget(2);
@@ -430,9 +431,8 @@ void BSView::slotTickChanged(int min, int max)
 //
 void BSView::slotResultModeChanged( int i)
 {
-       //FIXME
-       /*m_FleetView->slotSetResultMode(i);
+       m_FleetView->slotSetResultMode(i);
        m_GenericFleetView->slotSetResultMode(i);
-       */
+       
        m_iResultMode = i;
 }