connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
+ connect(m_ScanView, SIGNAL(scanUsed(int,QString, int)), SLOT(slotUseScan(int, QString, int)));
}
BSView::~BSView()
fl->setETA(m_InfoView->eta());
fl->setName(m_sFleet.latin1());
fl->setRace(m_InfoView->race().latin1());
+ fl->setStays(m_InfoView->stays());
m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
}
fl->setETA(m_InfoView->eta());
fl->setName(m_sFleet.latin1());
fl->setRace(m_InfoView->race().latin1());
+ fl->setStays(m_InfoView->stays());
m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
m_InfoView->setEta(fl->ETA());
m_InfoView->setGroup(m_sGroup);
m_InfoView->setBattle(m_sBattle);
+ m_InfoView->setStays(fl->stays());
}
//////////////////////////////////////////////////////////////////////////
m_FleetView = new FleetView(fl, friendly);
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
m_FleetView->slotViewTickRange(m_iMinTick, m_iMaxTick);
+ m_FleetView->slotSetResultMode(m_iResultMode);
m_FleetViews->addWidget(m_FleetView, 1);
}
m_FleetViews->raiseWidget(2);
//
void BSView::slotResultModeChanged( int i)
{
- //FIXME
- /*m_FleetView->slotSetResultMode(i);
+ m_FleetView->slotSetResultMode(i);
m_GenericFleetView->slotSetResultMode(i);
- */
+
m_iResultMode = i;
}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotUseScan(int action, QString text, int fleets)
+{
+ cerr << "Action: " << action << endl;
+ cerr << "Text: " << text.latin1() << endl;
+ cerr << "Fleets: " << fleets << endl;
+}