#include "scanview.h"
#include "ui/infoview.h"
#include "tickview.h"
-#include "ui/fleetviewbase.h"
+#include "fleetview.h"
#include "fleet.h"
BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
//the widget stack
m_BattleSum = new BattleSum();
m_FleetViews->addWidget(m_BattleSum, 0);
- m_FleetView = new FleetViewBase();
+ m_FleetView = new FleetView();
m_FleetViews->addWidget(m_FleetView, 1);
//m_FleetViews->raiseWidget(0);
}
else if (lvi->parent()->parent() == '\0')
{
- m_FleetView->slotHomePlanet(false);
+// m_FleetView->slotHomePlanet(false);
if (lvi->text(0) == tr("Friendly"))
{
- m_FleetView->slotAttacker(false);
+// m_FleetView->slotAttacker(false);
}
else
{
- m_FleetView->slotAttacker(true);
+// m_FleetView->slotAttacker(true);
}
m_FleetViews->raiseWidget(1);
{
if (lvi->parent()->text(0) == tr("Friendly"))
{
- m_FleetView->slotAttacker(false);
- m_FleetView->slotHomePlanet(false);
+// m_FleetView->slotAttacker(false);
+// m_FleetView->slotHomePlanet(false);
if (lvi->text(0) == tr("Home Planet"))
{
- m_FleetView->slotHomePlanet(true);
+// m_FleetView->slotHomePlanet(true);
}
}
else
{
- m_FleetView->slotAttacker(true);
- m_FleetView->slotHomePlanet(false);
+// m_FleetView->slotAttacker(true);
+// m_FleetView->slotHomePlanet(false);
}
m_FleetViews->raiseWidget(1);