]> ruin.nu Git - hbs.git/blobdiff - bs/bsview.cpp
Can now load the stats and race configurations..
[hbs.git] / bs / bsview.cpp
index 4f050c03601967fa42c1eb43a362dc8d84c220cb..ac969a3506c38bac22a96ac137fc45ed5bd4dc69 100644 (file)
@@ -33,7 +33,7 @@ using namespace std;
 #include "scanview.h"
 #include "ui/infoview.h"
 #include "tickview.h"
-#include "ui/fleetviewbase.h"
+#include "fleetview.h"
 #include "fleet.h"
 
 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
@@ -64,7 +64,7 @@ BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
        //the widget stack
        m_BattleSum = new BattleSum();
        m_FleetViews->addWidget(m_BattleSum, 0);
-       m_FleetView = new FleetViewBase();
+       m_FleetView = new FleetView();
        m_FleetViews->addWidget(m_FleetView, 1);
 
        //m_FleetViews->raiseWidget(0);
@@ -133,14 +133,14 @@ void BSView::slotFleetSelection(QListViewItem *lvi)
        }
        else if (lvi->parent()->parent() == '\0')
        {
-                       m_FleetView->slotHomePlanet(false);
+//                     m_FleetView->slotHomePlanet(false);
                if (lvi->text(0) == tr("Friendly"))
                {
-                       m_FleetView->slotAttacker(false);
+//                     m_FleetView->slotAttacker(false);
                }
                else
                {
-                       m_FleetView->slotAttacker(true);
+//                     m_FleetView->slotAttacker(true);
                }
                m_FleetViews->raiseWidget(1);
                
@@ -149,17 +149,17 @@ void BSView::slotFleetSelection(QListViewItem *lvi)
        {
                if (lvi->parent()->text(0) == tr("Friendly"))
                {
-                       m_FleetView->slotAttacker(false);
-                       m_FleetView->slotHomePlanet(false);
+//                     m_FleetView->slotAttacker(false);
+//                     m_FleetView->slotHomePlanet(false);
                        if (lvi->text(0) == tr("Home Planet"))
                        {
-                               m_FleetView->slotHomePlanet(true);
+//                             m_FleetView->slotHomePlanet(true);
                        }
                }
                else
                {
-                       m_FleetView->slotAttacker(true);
-                       m_FleetView->slotHomePlanet(false);
+//                     m_FleetView->slotAttacker(true);
+//                     m_FleetView->slotHomePlanet(false);
                }
                m_FleetViews->raiseWidget(1);