* *
***************************************************************************/
-#include "bcview.h"
+#include "bsview.h"
-#include "bcmainview.h"
-#include "scanview.h"
-#include "ui/infoview.h"
-#include "tickview.h"
+//standard library
+#include <iostream>
+#include <map>
+#include <vector>
+#include <string>
+
+using namespace std;
//QT includes
#include <qlistview.h>
#include <qwidgetstack.h>
-BcView::BcView(QWidget *parent, BcDoc *doc) : QSplitter(parent)
+#include "battlesum.h"
+#include "scanview.h"
+#include "ui/infoview.h"
+#include "tickview.h"
+#include "fleetview.h"
+#include "fleet.h"
+
+BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
{
/** connect doc with the view*/
connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
+ m_doc = doc;
m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
m_RightSplit = new QSplitter(QSplitter::Vertical, this);
//setting up the listview
m_NumberView = new QListView(m_LeftSplit);
+ m_NumberView->setRootIsDecorated(true);
m_NumberView->addColumn("Name");
m_NumberView->addColumn("Number");
m_NumberView->addColumn("ETA");
- addBattle("test");
+ //addBattle("NO BATTLES");
m_InfoView = new InfoView(m_LeftSplit);
m_ScanView = new ScanView(m_RightSplit);
//the widget stack
- m_BcMainView = new BcMainView();
- m_FleetViews->addWidget(m_BcMainView, 0);
+ m_BattleSum = new BattleSum();
+ m_FleetViews->addWidget(m_BattleSum, 0);
+ m_FleetView = new FleetView();
+ m_FleetViews->addWidget(m_FleetView, 1);
//m_FleetViews->raiseWidget(0);
connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
}
-BcView::~BcView()
+BSView::~BSView()
{
}
-void BcView::addBattle(QString name)
+//////////////////////////////////////////////////////////////////////////
+//
+void BSView::addBattle(QString name)
{
- QListViewItem *battle = new QListViewItem(m_NumberView, name);
- (void) new QListViewItem(battle, "Defenders");
- (void) new QListViewItem(battle, "Attackers");
+ QListViewItem* battle = new QListViewItem(m_NumberView, name);
+ QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
+ (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
+ (void) new QListViewItem(def, tr("Home Planet"), "","","1");
}
-void BcView::slotDocumentChanged()
+///////////////////////////////////////////////////////////////////////////////
+//
+/***This function clears the listview and then iterates through the battles
+ * and recreates the listview hierarchy.
+ */
+void BSView::slotDocumentChanged()
{
- //TODO update the view
+ m_NumberView->clear();
+
+ map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->Battles();
+
+ for (map<QString, map<QString, map<QString, Fleet> > >::iterator i = battles.begin(); i != battles.end(); i++)
+ {
+ QString b = (*i).first;
+ QListViewItem* battle = new QListViewItem(m_NumberView, b);
+ for (map<QString, map<QString, Fleet> >::iterator j = battles[b].begin(); j != battles[b].end(); j++)
+ {
+ QString g = (*j).first;
+ QListViewItem* group = new QListViewItem(battle, g);
+ int groupShips = 0;
+
+ for (map<QString, Fleet>::iterator k = battles[b][g].begin(); k != battles[b][g].end(); k++)
+ {
+ int ships = battles[b][g][(*k).first].NumberOfShips();
+ groupShips += ships;
+ (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(battles[b][g][(*k).first].ETA()));
+ }
+ group->setText(1, QString("%1").arg(groupShips));
+ }
+ }
}
-/** No descriptions */
-void BcView::slotFleetSelection(QListViewItem *lvi){
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void BSView::slotFleetSelection(QListViewItem *lvi)
+{
+ //cout << lvi->parent()->text(2).toLocal8bit() << endl;
+// for (int i = 0; i < 5; i++)
+// cout << lvi->text(i).local8Bit() << endl;
+
+
if (lvi->parent() == '\0')
{
m_FleetViews->raiseWidget(0);
}
else if (lvi->parent()->parent() == '\0')
{
+// m_FleetView->slotHomePlanet(false);
+ if (lvi->text(0) == tr("Friendly"))
+ {
+// m_FleetView->slotAttacker(false);
+ }
+ else
+ {
+// m_FleetView->slotAttacker(true);
+ }
m_FleetViews->raiseWidget(1);
+
}
+ else
+ {
+ if (lvi->parent()->text(0) == tr("Friendly"))
+ {
+// m_FleetView->slotAttacker(false);
+// m_FleetView->slotHomePlanet(false);
+ if (lvi->text(0) == tr("Home Planet"))
+ {
+// m_FleetView->slotHomePlanet(true);
+ }
+ }
+ else
+ {
+// m_FleetView->slotAttacker(true);
+// m_FleetView->slotHomePlanet(false);
+ }
+ m_FleetViews->raiseWidget(1);
+
+ }
+
}