connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
+ connect(m_TickView, SIGNAL(ticksChanged(int,int)), m_FleetView, SLOT(slotViewTickRange(int,int)));
+ connect(m_TickView, SIGNAL(ticksChanged(int,int)), m_GenericFleetView, SLOT(slotViewTickRange(int,int)));
}
BSView::~BSView()
{
if (lvi->text(0) == tr("Friendly"))
{
-// m_FleetView->slotAttacker(false);
+ // m_FleetView->slotAttacker(false);
}
else
{
-// m_FleetView->slotAttacker(true);
+ // m_FleetView->slotAttacker(true);
}
m_FleetViews->raiseWidget(2);
delete m_FleetView;
m_FleetView = new FleetView(fl, friendly);
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
+ connect(m_TickView, SIGNAL(ticksChanged(int,int)), m_FleetView, SLOT(slotViewTickRange(int,int)));
m_FleetViews->addWidget(m_FleetView, 1);
}
+ m_FleetViews->raiseWidget(2);
m_FleetViews->raiseWidget(1);
}
}