m_FleetView = new FleetView(fl, friendly);
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
m_FleetView->slotViewTickRange(m_iMinTick, m_iMaxTick);
m_FleetView = new FleetView(fl, friendly);
connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
m_FleetView->slotViewTickRange(m_iMinTick, m_iMaxTick);