#include "bsview.h"
-#include "battlesum.h"
-#include "scanview.h"
-#include "ui/infoview.h"
-#include "tickview.h"
-#include "ui/fleetviewbase.h"
+//standard library
+#include <iostream>
+#include <map>
+#include <vector>
+#include <string>
+
+using namespace std;
//QT includes
#include <qlistview.h>
#include <qwidgetstack.h>
-#include <iostream>
-using namespace std;
+#include "battlesum.h"
+#include "scanview.h"
+#include "ui/infoview.h"
+#include "tickview.h"
+#include "fleetview.h"
+#include "fleet.h"
BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
{
/** connect doc with the view*/
connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
+ m_doc = doc;
m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
m_RightSplit = new QSplitter(QSplitter::Vertical, this);
//setting up the listview
m_NumberView = new QListView(m_LeftSplit);
+ m_NumberView->setRootIsDecorated(true);
m_NumberView->addColumn("Name");
m_NumberView->addColumn("Number");
m_NumberView->addColumn("ETA");
- addBattle("test");
+ //addBattle("NO BATTLES");
m_InfoView = new InfoView(m_LeftSplit);
//the widget stack
m_BattleSum = new BattleSum();
m_FleetViews->addWidget(m_BattleSum, 0);
- m_FleetView = new FleetViewBase();
+ m_FleetView = new FleetView(Fleet(), true, true);
m_FleetViews->addWidget(m_FleetView, 1);
//m_FleetViews->raiseWidget(0);
{
}
+//////////////////////////////////////////////////////////////////////////
+//
void BSView::addBattle(QString name)
{
QListViewItem* battle = new QListViewItem(m_NumberView, name);
- QListViewItem* def = new QListViewItem(battle, tr("Defenders"),"", "","1");
- (void) new QListViewItem(battle, tr("Attackers"),"", "","2");
+ QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
+ (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
(void) new QListViewItem(def, tr("Home Planet"), "","","1");
}
+///////////////////////////////////////////////////////////////////////////////
+//
+/***This function clears the listview and then iterates through the battles
+ * and recreates the listview hierarchy.
+ */
void BSView::slotDocumentChanged()
{
- //TODO update the view
+ m_NumberView->clear();
+
+ const map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->battles();
+
+ for (map<QString, map<QString, map<QString, Fleet> > >::const_iterator i = battles.begin(); i != battles.end(); ++i)
+ {
+ QString b = (*i).first;
+ QListViewItem* battle = new QListViewItem(m_NumberView, b);
+
+ for (map<QString, map<QString, Fleet> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ QString g = (*j).first;
+ QListViewItem* group = new QListViewItem(battle, g);
+ int groupShips = 0;
+ for (map<QString, Fleet>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
+ {
+ int ships = k->second.NumberOfShips();
+ groupShips += ships;
+ (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second.ETA()));
+ }
+ group->setText(1, QString("%1").arg(groupShips));
+ }
+ }
}
-/** No descriptions */
+
+//////////////////////////////////////////////////////////////////////////////
+//
void BSView::slotFleetSelection(QListViewItem *lvi)
{
//cout << lvi->parent()->text(2).toLocal8bit() << endl;
}
else if (lvi->parent()->parent() == '\0')
{
- m_FleetView->slotHomePlanet(false);
- if (lvi->text(3) == "1")
+// m_FleetView->slotHomePlanet(false);
+ if (lvi->text(0) == tr("Friendly"))
{
- m_FleetView->slotAttacker(false);
+// m_FleetView->slotAttacker(false);
}
else
{
- m_FleetView->slotAttacker(true);
+// m_FleetView->slotAttacker(true);
}
m_FleetViews->raiseWidget(1);
}
else
{
- if (lvi->parent()->text(3) == "1")
+ bool home = false;
+ bool friendly = false;
+ QString fleet = lvi->text(0);
+ QString group = lvi->parent()->text(0);
+ QString battle = lvi->parent()->parent()->text(0);
+ if ( group == tr("Friendly"))
{
- m_FleetView->slotAttacker(false);
- m_FleetView->slotHomePlanet(false);
- if (lvi->text(3) == "1")
+ friendly = true;
+ if ( fleet == tr("Home Planet"))
{
- m_FleetView->slotHomePlanet(true);
+ home = true;
}
}
+ Fleet fl = m_doc->specificFleet(battle, group, fleet);
+ if (fl.Race() == m_FleetView->fleet().Race() &&
+ m_FleetView->isHome() == home)
+ {
+ m_FleetView->viewFleet(fl, friendly);
+ }
else
{
- m_FleetView->slotAttacker(true);
- m_FleetView->slotHomePlanet(false);
+ m_FleetViews->removeWidget(m_FleetView);
+ m_FleetView = new FleetView(fl, friendly, home);
+ m_FleetViews->addWidget(m_FleetView, 1);
}
m_FleetViews->raiseWidget(1);
-
}