//the widget stack
m_BattleSum = new BattleSum();
m_FleetViews->addWidget(m_BattleSum, 0);
- m_FleetView = new FleetView();
+ m_FleetView = new FleetView(Fleet(), true, true);
m_FleetViews->addWidget(m_FleetView, 1);
//m_FleetViews->raiseWidget(0);
{
m_NumberView->clear();
- const map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->Battles();
+ const map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->battles();
for (map<QString, map<QString, map<QString, Fleet> > >::const_iterator i = battles.begin(); i != battles.end(); ++i)
{
}
else
{
- if (lvi->parent()->text(0) == tr("Friendly"))
+ bool home = false;
+ bool friendly = false;
+ QString fleet = lvi->text(0);
+ QString group = lvi->parent()->text(0);
+ QString battle = lvi->parent()->parent()->text(0);
+ if ( group == tr("Friendly"))
{
-// m_FleetView->slotAttacker(false);
-// m_FleetView->slotHomePlanet(false);
- if (lvi->text(0) == tr("Home Planet"))
+ friendly = true;
+ if ( fleet == tr("Home Planet"))
{
-// m_FleetView->slotHomePlanet(true);
+ home = true;
}
}
+ Fleet fl = m_doc->specificFleet(battle, group, fleet);
+ if (fl.Race() == m_FleetView->fleet().Race() &&
+ m_FleetView->isHome() == home)
+ {
+ m_FleetView->viewFleet(fl, friendly);
+ }
else
{
-// m_FleetView->slotAttacker(true);
-// m_FleetView->slotHomePlanet(false);
+ m_FleetViews->removeWidget(m_FleetView);
+ m_FleetView = new FleetView(fl, friendly, home);
+ m_FleetViews->addWidget(m_FleetView, 1);
}
m_FleetViews->raiseWidget(1);
-
}