//the widget stack
m_BattleSum = new BattleSum();
m_FleetViews->addWidget(m_BattleSum, 0);
- m_FleetView = new FleetView();
+ m_FleetView = new FleetView(Fleet(), true, true);
m_FleetViews->addWidget(m_FleetView, 1);
//m_FleetViews->raiseWidget(0);
{
m_NumberView->clear();
- map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->Battles();
+ const map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->battles();
- for (map<QString, map<QString, map<QString, Fleet> > >::iterator i = battles.begin(); i != battles.end(); i++)
+ for (map<QString, map<QString, map<QString, Fleet> > >::const_iterator i = battles.begin(); i != battles.end(); ++i)
{
QString b = (*i).first;
QListViewItem* battle = new QListViewItem(m_NumberView, b);
- for (map<QString, map<QString, Fleet> >::iterator j = battles[b].begin(); j != battles[b].end(); j++)
+ for (map<QString, map<QString, Fleet> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
{
QString g = (*j).first;
QListViewItem* group = new QListViewItem(battle, g);
int groupShips = 0;
- for (map<QString, Fleet>::iterator k = battles[b][g].begin(); k != battles[b][g].end(); k++)
+ for (map<QString, Fleet>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
{
- int ships = battles[b][g][(*k).first].NumberOfShips();
+ int ships = k->second.NumberOfShips();
groupShips += ships;
- (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(battles[b][g][(*k).first].ETA()));
+ (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second.ETA()));
}
group->setText(1, QString("%1").arg(groupShips));
}
}
else
{
- if (lvi->parent()->text(0) == tr("Friendly"))
+ bool home = false;
+ bool friendly = false;
+ QString fleet = lvi->text(0);
+ QString group = lvi->parent()->text(0);
+ QString battle = lvi->parent()->parent()->text(0);
+ if ( group == tr("Friendly"))
{
-// m_FleetView->slotAttacker(false);
-// m_FleetView->slotHomePlanet(false);
- if (lvi->text(0) == tr("Home Planet"))
+ friendly = true;
+ if ( fleet == tr("Home Planet"))
{
-// m_FleetView->slotHomePlanet(true);
+ home = true;
}
}
+ Fleet fl = m_doc->specificFleet(battle, group, fleet);
+ if (fl.Race() == m_FleetView->fleet().Race() &&
+ m_FleetView->isHome() == home)
+ {
+ m_FleetView->viewFleet(fl, friendly);
+ }
else
{
-// m_FleetView->slotAttacker(true);
-// m_FleetView->slotHomePlanet(false);
+ m_FleetViews->removeWidget(m_FleetView);
+ m_FleetView = new FleetView(fl, friendly, home);
+ m_FleetViews->addWidget(m_FleetView, 1);
}
m_FleetViews->raiseWidget(1);
-
}