]> ruin.nu Git - hbs.git/blobdiff - bs/fleet.cpp
hbs now handles salvage.. not fully correctly yet though, need to fix
[hbs.git] / bs / fleet.cpp
index 3df0972e0584f0b3d4e541b0de0b9964237b0b19..19bc3860ef51af974aee0f3c60b14542f58ecb42 100644 (file)
@@ -223,10 +223,14 @@ void Fleet::addFleet(std::string unittype, int number, int tick = 0)
 //
 int     Fleet::fleet(string unittype, int tick = 0)
 {
+
        int ticks = m_Fleet[unittype].size();
        if (ticks == 0)
                return 0;
 
+       if (tick < 0)
+               return m_Fleet[unittype][0];
+
        --ticks;
 
        if (ticks < tick)
@@ -333,7 +337,9 @@ std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays =
        vector<Fleet*> fl;
        for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
        {
-               if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
+               if ((*i)->stays() == 0)
+                       continue;
+               else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
                {
                        fl.push_back((*i));
                        cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
@@ -748,3 +754,50 @@ void Fleet::calculateLostStealships(string unittype, std::map<std::string, int>
        cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl; 
        killFleet(unittype, lost, tick);
 }
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick = 0)
+{
+       for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
+       {
+               int totalstealers = 0;
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+                       totalstealers += (*j)->fleet(i->first, tick - 1);
+
+               for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+               {
+                       for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
+                       {
+                               int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
+                               (*k)->addFleet(j->first, stolen, tick);
+                       }
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateSalvage()
+{
+       for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+       {
+               
+               map<string, int> res = s_Units[i->first].resources();
+
+               if (i->second.size() > 0)
+                       cerr << endl << i->first << ": ";
+
+               int tick = 0;
+               for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick)
+               {
+                       int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick);
+
+                       if (lostunits <= 0)
+                               continue;
+                       cerr << "(" << tick << ":" << fleet(i->first, tick) << ") ";
+                       for (map<string, int>::iterator k = res.begin(); k != res.end(); ++k)
+                               addResource(k->first, lostunits * k->second * 0.25, tick);
+               }
+       }
+}