Fleet::Fleet()
{
m_iETA = 0;
+ m_iStays = 3;
m_sRace = "Cathaar";
}
vector<Fleet*> fl;
for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
{
- if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
+ if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
{
fl.push_back((*i));
cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
}
- else if ((*i)->name() == "Home Planet")
+ else if ((*i)->stays() < 0)
fl.push_back((*i));
}
return fl;
//////////////////////////////////////////////////////////////////////////
//
-
void Fleet::addFleet(std::map<string, int> units, int tick = 0)
{
for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
addFleet(i->first, i->second, tick);
}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::stays() const
+{
+ return m_iStays;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setStays(int ticks)
+{
+ m_iStays = ticks;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick = 1)
+{
+ int stealscore = 0;
+ for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
+ {
+ stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);
+ }
+
+ int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
+
+ cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl;
+ killFleet(unittype, lost, tick);
+}