]> ruin.nu Git - hbs.git/blobdiff - bs/fleet.cpp
last minute bug.. ;P
[hbs.git] / bs / fleet.cpp
index 95ae6d35789a4ca360c794e71d2670a2947e7f3f..7070dae6d2a719c3162c5d2113237fa4a84b4383 100644 (file)
@@ -139,8 +139,7 @@ void Fleet::setUnits(UnitList& units)
                        << s_Units[(*i).first].ETA() << "\t"
                        << s_Units[(*i).first].type() << endl;
        }
-       
-       */
+*/     
 }
 
 //////////////////////////////////////////////////////////////////////////
@@ -172,8 +171,13 @@ unsigned Fleet::score(int tick = 0) const
 
        for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
        {
-                 if (i->second.size() >= tick)
-                               break;
+               int ticks =     i->second.size();
+               if (ticks == 0)
+                       continue;
+               --ticks;
+               if ( ticks < tick)
+                       tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
+               else
                        tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
        }
 
@@ -224,7 +228,10 @@ void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
 
                for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
                {
-                       m_Fleet[i->first][0] += (*j)->fleet(i->first, tick);
+                       int num = (*j)->fleet(i->first, tick);
+                       m_Fleet[i->first][0] += num;
+                       if (num > 0)
+                               cerr << (*j)->name() <<  " adding " << num << " units of type " << i->first << endl;
                }
        }
 }
@@ -248,11 +255,15 @@ void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
 
 
                cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
+
+               cerr << "Total number of units before: " << fleet(unittype, 0)  << " and after : " << fleet(unittype, 1) << endl;
                
                for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
                {
-                       int lost =  totallost * ( (*j)->fleet(unittype, tick - 1) / m_Fleet[unittype][0] );
-                       cerr << (*j)->name() << " gaining " << lost << " " << unittype << endl;
+                       int fl1 = (*j)->fleet(unittype, tick - 1);
+                       float part = float(fl1) / fleet(unittype, 0) ;
+                       int lost =  totallost * part;
+                       cerr << (*j)->name() << " gaining " << lost << " " << unittype  << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." <<  endl;
                        (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
                }
        }
@@ -300,13 +311,15 @@ int Fleet::freeFleet(std:: string unittype, int tick = 0)
 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
 {
 
-       int guns = s_Units[unittype].guns() * number;
+       float guns = s_Units[unittype].guns() * number;
+
+       
        if (guns == 0)
                return;
 
-       cerr << unittype << ": with " << guns << " guns\n";
+       cerr << number << " " << unittype << ": with " << guns << " guns\n";
 
-       int gunsleft = guns;
+       float gunsleft = guns;
        for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
        {
                string ta = s_Units[unittype].target(count);
@@ -345,15 +358,15 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
 
                        for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
                        {
-                               int maxguns = (*j->second)/total * guns;
-                               cerr << "Now shooting at target: " << j->first << endl;
+                               float maxguns = float((*j->second))/total * guns;
+                               //cerr << "Now shooting at target: " << j->first << endl;
 
                                if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
                                        m_Armor[j->first] = s_Units[j->first].armor();
                                double k = maxguns;
 
-                               cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
-                               cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
+                               //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
+                               //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
                                while (k > 0)   
                                {
 
@@ -411,7 +424,7 @@ void Fleet::takeEMP(std::string unittype, int number)
 
        cerr << unittype << ": with " << guns << " guns\n";
 
-       int gunsleft = guns;
+       float gunsleft = guns;
        for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
        {
                string ta = s_Units[unittype].target(count);
@@ -452,7 +465,7 @@ void Fleet::takeEMP(std::string unittype, int number)
 
                        for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
                        {
-                               int maxguns = (*j->second)/total * guns;
+                               float maxguns = float((*j->second))/total * guns;
                                cerr << "Now shooting at target: " << j->first << endl;
 
                                double k = maxguns;
@@ -486,10 +499,15 @@ void Fleet::takeEMP(std::string unittype, int number)
 //
 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
 {
-       if (m_Fleet[unittype].size() <= tick)
+       int earlier = 0;
+       int ticks = m_Fleet[unittype].size();
+
+       if (ticks != 0)
+               earlier = m_Fleet[unittype][ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
        {
-               m_Fleet[unittype].push_back(m_Fleet[unittype][m_Fleet[unittype].size()] - number);
-               return;
+               m_Fleet[unittype].push_back(earlier);
        }
        m_Fleet[unittype][tick] -= number;
 }
@@ -499,11 +517,28 @@ void Fleet::killFleet(std::string unittype, int number, int tick = 0)
 void Fleet::setResource(std::string type, int number, int tick = 0)
 {
 
-       if (m_Resources[type].size() <= tick)
+       int ticks = m_Resources[type].size();
+       for (int i = ticks; i <= tick; ++i)
                m_Resources[type].push_back(number);
        m_Resources[type][tick] = number;
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addResource(std::string type, int number, int tick = 0)
+{
+
+       int ticks = m_Resources[type].size();
+       int latest = 0;
+
+       if (ticks > 0)
+               latest = m_Resources[type][ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
+               m_Resources[type].push_back(latest);
+       m_Resources[type][tick] += number;
+}
+
 //////////////////////////////////////////////////////////////////////////
 //
 int Fleet::resource(std::string type, int tick = 0) const
@@ -567,3 +602,42 @@ void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
                m_BlockedFleet[unittype].push_back(number);
        }
 }
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
+{
+       for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
+       {
+               string res = i->first;
+
+               cerr << "Distributing type: " << res << endl;
+               for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+                       cout << (*j) << endl;
+
+               if (m_Resources[res].size() < 2)
+                       continue;
+               if (m_Resources[res][1] == 0)
+                       continue;
+
+                
+               int totcapped = resource(res,1) - resource(res, 0);
+
+
+               cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
+
+               cerr << "Total number of roids before: " << resource(res, 0)  << " and after : " << resource(res, 1) << endl;
+               
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+               {
+                       unsigned fl1 = (*j)->score(tick - 1);
+                       float part = float(fl1) / score(0) ;
+                       int lost =  totcapped * part;
+
+                       cerr << (*j)->name() << " gaining " << lost << " " << res  << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) <<  endl;
+                       (*j)->addResource(res, lost, tick);
+               }
+       }
+}
+
+