]> ruin.nu Git - hbs.git/blobdiff - bs/fleet.cpp
last minute bug.. ;P
[hbs.git] / bs / fleet.cpp
index ed5efb9fd16881f48f127302f9a92f1437c68f95..7070dae6d2a719c3162c5d2113237fa4a84b4383 100644 (file)
@@ -139,8 +139,7 @@ void Fleet::setUnits(UnitList& units)
                        << s_Units[(*i).first].ETA() << "\t"
                        << s_Units[(*i).first].type() << endl;
        }
-       
-       */
+*/     
 }
 
 //////////////////////////////////////////////////////////////////////////
@@ -172,8 +171,13 @@ unsigned Fleet::score(int tick = 0) const
 
        for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
        {
-                 if (i->second.size() >= tick)
-                               break;
+               int ticks =     i->second.size();
+               if (ticks == 0)
+                       continue;
+               --ticks;
+               if ( ticks < tick)
+                       tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
+               else
                        tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
        }
 
@@ -309,12 +313,11 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
 
        float guns = s_Units[unittype].guns() * number;
 
-       cerr << number << " " << unittype << ": with " << guns << " guns\n";
        
        if (guns == 0)
                return;
 
-       cerr << unittype << ": with " << guns << " guns\n";
+       cerr << number << " " << unittype << ": with " << guns << " guns\n";
 
        float gunsleft = guns;
        for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
@@ -462,7 +465,7 @@ void Fleet::takeEMP(std::string unittype, int number)
 
                        for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
                        {
-                               int maxguns = (*j->second)/total * guns;
+                               float maxguns = float((*j->second))/total * guns;
                                cerr << "Now shooting at target: " << j->first << endl;
 
                                double k = maxguns;
@@ -514,11 +517,28 @@ void Fleet::killFleet(std::string unittype, int number, int tick = 0)
 void Fleet::setResource(std::string type, int number, int tick = 0)
 {
 
-       if (m_Resources[type].size() <= tick)
+       int ticks = m_Resources[type].size();
+       for (int i = ticks; i <= tick; ++i)
                m_Resources[type].push_back(number);
        m_Resources[type][tick] = number;
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addResource(std::string type, int number, int tick = 0)
+{
+
+       int ticks = m_Resources[type].size();
+       int latest = 0;
+
+       if (ticks > 0)
+               latest = m_Resources[type][ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
+               m_Resources[type].push_back(latest);
+       m_Resources[type][tick] += number;
+}
+
 //////////////////////////////////////////////////////////////////////////
 //
 int Fleet::resource(std::string type, int tick = 0) const
@@ -582,3 +602,42 @@ void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
                m_BlockedFleet[unittype].push_back(number);
        }
 }
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
+{
+       for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
+       {
+               string res = i->first;
+
+               cerr << "Distributing type: " << res << endl;
+               for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+                       cout << (*j) << endl;
+
+               if (m_Resources[res].size() < 2)
+                       continue;
+               if (m_Resources[res][1] == 0)
+                       continue;
+
+                
+               int totcapped = resource(res,1) - resource(res, 0);
+
+
+               cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
+
+               cerr << "Total number of roids before: " << resource(res, 0)  << " and after : " << resource(res, 1) << endl;
+               
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+               {
+                       unsigned fl1 = (*j)->score(tick - 1);
+                       float part = float(fl1) / score(0) ;
+                       int lost =  totcapped * part;
+
+                       cerr << (*j)->name() << " gaining " << lost << " " << res  << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) <<  endl;
+                       (*j)->addResource(res, lost, tick);
+               }
+       }
+}
+
+