]> ruin.nu Git - hbs.git/blobdiff - bs/fleet.cpp
Fixed a bug in the shipstealing code..
[hbs.git] / bs / fleet.cpp
index 13bafb7aa071ace95640bb0e84dca2840aeb3cef..85304bb2bfcb6e642826764749ca1bad9a2ea4be 100644 (file)
@@ -28,6 +28,7 @@ UnitList Fleet::s_Units;
 Fleet::Fleet()
 {
        m_iETA = 0;
+       m_iStays = 3;
        m_sRace = "Cathaar";
 }
 
@@ -201,14 +202,35 @@ void Fleet::setFleet(string unittype, int number, int tick = 0)
        m_Fleet[unittype][tick] = number;
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addFleet(std::string unittype, int number, int tick = 0)
+{
+       int earlier = 0;
+       int ticks = m_Fleet[unittype].size();
+
+       if (ticks != 0)
+               earlier = m_Fleet[unittype][ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_Fleet[unittype].push_back(earlier);
+       }
+       m_Fleet[unittype][tick] += number;
+}
+
 //////////////////////////////////////////////////////////////////////////
 //
 int     Fleet::fleet(string unittype, int tick = 0)
 {
+
        int ticks = m_Fleet[unittype].size();
        if (ticks == 0)
                return 0;
 
+       if (tick < 0)
+               return m_Fleet[unittype][0];
+
        --ticks;
 
        if (ticks < tick)
@@ -315,12 +337,14 @@ std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays =
        vector<Fleet*> fl;
        for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
        {
-               if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
+               if ((*i)->stays() == 0)
+                       continue;
+               else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
                {
                        fl.push_back((*i));
                        cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
                }
-               else if ((*i)->name() == "Home Planet")
+               else if ((*i)->stays() < 0)
                        fl.push_back((*i));
        }
        return fl;
@@ -572,10 +596,7 @@ void Fleet::addResource(std::string type, int number, int tick = 0)
 {
 
        int ticks = m_Resources[type].size();
-       int latest = 0;
-
-       if (ticks > 0)
-               latest = m_Resources[type][ticks - 1];
+       int latest = resource(type, tick - 1);
 
        for (int i = ticks; i <= tick; ++i)
                m_Resources[type].push_back(latest);
@@ -586,6 +607,9 @@ void Fleet::addResource(std::string type, int number, int tick = 0)
 //
 int Fleet::resource(std::string type, int tick = 0) const
 {
+       if (tick < 0)
+               return 0;
+
        vector<int>const* resource = 0;
        for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
        {
@@ -610,6 +634,13 @@ int Fleet::resource(std::string type, int tick = 0) const
        return resource->at(tick);
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::resetResources()
+{
+       m_Resources.clear() ;   
+}
+
 //////////////////////////////////////////////////////////////////////////
 //
 void Fleet::printFleet()
@@ -654,6 +685,7 @@ void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
        {
                string res = i->first;
 
+
                cerr << "Distributing type: " << res << endl;
                for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
                        cout << (*j) << endl;
@@ -678,17 +710,112 @@ void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
                        int lost =  totcapped * part;
 
                        cerr << (*j)->name() << " gaining " << lost << " " << res  << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) <<  endl;
-                       (*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
+
+                       //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
+                       (*j)->addResource(res,lost, tick);
                }
        }
 }
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::addPodsForLostRoids(int tick = 1)
+void Fleet::addFleet(std::map<string, int> units, int tick = 0)
 {
-       for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
+       for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
+               addFleet(i->first, i->second, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::stays() const
+{
+       return m_iStays;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setStays(int ticks)
+{
+       m_iStays = ticks;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick = 1)
+{
+       int stealscore = 0;
+       for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
        {
-               setFleet("Astro Pod", fleet("Astro Pod", tick) + (resource(i->first, tick) - resource(i->first, tick - 1)), tick);
+               stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);   
+       }
+
+       int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
+
+       cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl; 
+       killFleet(unittype, lost, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick = 0)
+{
+       for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
+       {
+               int totalstealers = 0;
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+                       totalstealers += (*j)->fleet(i->first, tick - 1);
+
+               for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+               {
+                       for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
+                       {
+                               int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
+                               (*k)->addFleet(j->first, stolen, tick);
+                       }
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateSalvage()
+{
+       for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+       {
+               
+               map<string, int> res = s_Units[i->first].resources();
+
+               if (i->second.size() > 0)
+                       cerr << endl << i->first << ": ";
+
+               int tick = 0;
+               for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick)
+               {
+                       int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick);
+
+                       if (lostunits <= 0)
+                               continue;
+                       cerr << "(" << tick << ":" << fleet(i->first, tick) << ") ";
+                       for (map<string, int>::iterator k = res.begin(); k != res.end(); ++k)
+                               addResource(k->first, lostunits * k->second * 0.25, tick);
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::resetTicks()
+{
+       for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+       {
+               if ( i->second.size() < 2)
+                       continue;
+
+               int temp = i->second[0];
+               i->second.clear();
+
+               if (temp > 0)
+                       i->second.push_back(temp);
        }
+       resetResources();
 }