}
}
}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::resetTicks()
+{
+ for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+ {
+ if ( i->second.size() < 2)
+ continue;
+
+ int temp = i->second[0];
+ i->second.clear();
+
+ if (temp > 0)
+ i->second.push_back(temp);
+ }
+ resetResources();
+}