return m_Fleet[unittype][tick];
}
-
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
+{
+ for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
+ {
+ if (m_Fleet[i->first].size() == 0)
+ m_Fleet[i->first].push_back(0);
+
+ for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+ {
+ // FIXTHIS!! m_Fleet[i->first][0] += j->fleet(i->first, tick);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
+{
+}
+