#include "fleet.h"
+#include <iostream>
using namespace std;
+//Static variables
+map<string, vector<int> > Fleet::s_Races;
+map<string, UnitType > Fleet::s_Units;
+
Fleet::Fleet()
{
+ m_iETA = 0;
+ m_sRace = "Generic";
}
Fleet::~Fleet(){
}
bool Fleet::setRace(std::string sRace)
{
m_sRace = sRace;
- s_Units.begin();
for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
{
if (m_sRace == (*i).first)
return m_sRace;
}
+//////////////////////////////////////////////////////////////////////////
+//
+/** This function iterates through m_Fleet and adds all numbers together to
+ * produce a total.
+ */
+int Fleet::NumberOfShips()
+{
+ int total = 0;
+
+ for (map<string, vector<int> >::iterator i = m_Fleet.begin(); i != m_Fleet.end(); i++)
+ {
+ total += m_Fleet[(*i).first][0];
+ }
+
+ return total;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setETA(int eta)
+{
+ m_iETA = eta;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::ETA()
+{
+ return m_iETA;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setRaces(std::map<std::string, std::vector<int> >& races)
+{
+ s_Races = races;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setUnits(map<std::string, UnitType>& units)
+{
+ s_Units = units;
+
+ for (map<string, UnitType >::iterator i = s_Units.begin(); i != s_Units.end(); i++)
+ {
+ cerr << s_Units[(*i).first].Name() << "\t"
+ << s_Units[(*i).first].Race() <<"\t"
+ << s_Units[(*i).first].Class() << "\t"
+ << s_Units[(*i).first].Target(0) << "\t"
+ << s_Units[(*i).first].Target(1) << "\t"
+ << s_Units[(*i).first].Target(2) << "\t"
+ << s_Units[(*i).first].Initiative() << "\t"
+ << s_Units[(*i).first].Agility() << "\t"
+ << s_Units[(*i).first].WeaponSpeed() << "\t"
+ << s_Units[(*i).first].Guns() << "\t"
+ << s_Units[(*i).first].Power() << "\t"
+ << s_Units[(*i).first].Armor() << "\t"
+ << s_Units[(*i).first].EMP() << "\t"
+ << s_Units[(*i).first].TotRes() << "\t"
+ << s_Units[(*i).first].Fuel() << "\t"
+ << s_Units[(*i).first].ETA() << "\t"
+ << s_Units[(*i).first].Type() << endl;
+ }
+}