]> ruin.nu Git - hbs.git/blobdiff - bs/fleet.cpp
started to work on the battle report.. almost there =)
[hbs.git] / bs / fleet.cpp
index 7070dae6d2a719c3162c5d2113237fa4a84b4383..cd558a6ae5f2ceff39e69dfa7ef25a0813f908d0 100644 (file)
@@ -1,9 +1,9 @@
 /***************************************************************************
-                          fleet.cpp  -  description
-                             -------------------
-    begin                : Tue Jan 22 2002
-    copyright            : (C) 2002 by Michael Andreen
-    email                : whale@linux.nu
+  fleet.cpp  -  description
+  -------------------
+begin                : Tue Jan 22 2002
+copyright            : (C) 2002 by Michael Andreen
+email                : whale@linux.nu
  ***************************************************************************/
 
 /***************************************************************************
@@ -28,6 +28,7 @@ UnitList Fleet::s_Units;
 Fleet::Fleet()
 {
        m_iETA = 0;
+       m_iStays = 3;
        m_sRace = "Cathaar";
 }
 
@@ -117,29 +118,28 @@ void Fleet::setUnits(UnitList& units)
 {
        s_Units = units;
 
+
        
-/*
-       for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
-       {
-               cerr << s_Units[(*i).first].Name() << "\t\t"
-                       << s_Units[(*i).first].race() <<"\t"
-                       << s_Units[(*i).first].unitClass() << "\t"
-                       << s_Units[(*i).first].target(0) << "\t"
-                       << s_Units[(*i).first].target(1) << "\t"
-                       << s_Units[(*i).first].target(2) << "\t"
-                       << s_Units[(*i).first].initiative() << "\t"
-                       << s_Units[(*i).first].agility() << "\t"
-                       << s_Units[(*i).first].weaponSpeed() << "\t"
-                       << s_Units[(*i).first].guns() << "\t"
-                       << s_Units[(*i).first].power() << "\t"
-                       << s_Units[(*i).first].armor() << "\t"
-                       << s_Units[(*i).first].EMP() << "\t"
-                       << s_Units[(*i).first].totRes() << "\t"
-                       << s_Units[(*i).first].fuel() << "\t"
-                       << s_Units[(*i).first].ETA() << "\t"
-                       << s_Units[(*i).first].type() << endl;
-       }
-*/     
+          for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
+          {
+                  cerr << s_Units[(*i).first].Name() << "\t\t"
+/*                << s_Units[(*i).first].race() <<"\t"
+                  << s_Units[(*i).first].unitClass() << "\t"
+                  << s_Units[(*i).first].target(0) << "\t"
+                  << s_Units[(*i).first].target(1) << "\t"
+                  << s_Units[(*i).first].target(2) << "\t"
+                  << s_Units[(*i).first].initiative() << "\t"
+                  << s_Units[(*i).first].agility() << "\t"
+                  << s_Units[(*i).first].weaponSpeed() << "\t"
+                  << s_Units[(*i).first].guns() << "\t"
+                  << s_Units[(*i).first].power() << "\t"
+                  << s_Units[(*i).first].armor() << "\t"
+                  << s_Units[(*i).first].EMP() << "\t"
+                  << s_Units[(*i).first].totRes() << "\t"
+                  << s_Units[(*i).first].fuel() << "\t"
+                  << s_Units[(*i).first].ETA() << "\t"*/
+                  << s_Units[(*i).first].type() << endl;
+          }
 }
 
 //////////////////////////////////////////////////////////////////////////
@@ -165,7 +165,7 @@ vector<int> Fleet::RacesAllowed() const
 
 //////////////////////////////////////////////////////////////////////////
 //
-unsigned Fleet::score(int tick = 0) const
+unsigned Fleet::score(int tick) const
 {
        unsigned tot_score = 0;
 
@@ -186,7 +186,7 @@ unsigned Fleet::score(int tick = 0) const
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::setFleet(string unittype, int number, int tick = 0)
+void Fleet::setFleet(string unittype, int number, int tick)
 {
        int earlier = 0;
        int ticks = m_Fleet[unittype].size();
@@ -203,12 +203,33 @@ void Fleet::setFleet(string unittype, int number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-int     Fleet::fleet(string unittype, int tick = 0)
+void Fleet::addFleet(std::string unittype, int number, int tick)
+{
+       int earlier = 0;
+       int ticks = m_Fleet[unittype].size();
+
+       if (ticks != 0)
+               earlier = m_Fleet[unittype][ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_Fleet[unittype].push_back(earlier);
+       }
+       m_Fleet[unittype][tick] += number;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int     Fleet::fleet(string unittype, int tick)
 {
+
        int ticks = m_Fleet[unittype].size();
        if (ticks == 0)
                return 0;
 
+       if (tick < 0)
+               return m_Fleet[unittype][0];
+
        --ticks;
 
        if (ticks < tick)
@@ -218,13 +239,45 @@ int        Fleet::fleet(string unittype, int tick = 0)
 }
 
 //////////////////////////////////////////////////////////////////////////
-//FIXME
-void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
+//
+int Fleet::blockedFleet(std::string unittype, int tick)
+{
+       int ticks = m_BlockedFleet[unittype].size();
+       if (ticks == 0)
+               return 0;
+
+       --ticks;
+
+       if (ticks < tick)
+               return 0;
+
+       return m_BlockedFleet[unittype][tick];
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setBlockedFleet(std::string unittype, int number, int tick)
+{
+       int ticks = m_BlockedFleet[unittype].size();
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_BlockedFleet[unittype].push_back(0);
+       }
+       m_BlockedFleet[unittype][tick] = number;
+
+       cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl;
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addToThis(std::vector<Fleet*> fleets, int tick)
 {
        for (UnitList::iterator i = s_Units.begin();  i != s_Units.end(); ++i)
        {
                if (m_Fleet[i->first].size() == 0)
-                               m_Fleet[i->first].push_back(0);
+                       m_Fleet[i->first].push_back(0);
 
                for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
                {
@@ -238,7 +291,7 @@ void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
+void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick)
 {
        for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
        {
@@ -247,41 +300,50 @@ void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
 
                if (m_Fleet[unittype].size() < 1)
                        continue;
-               if (m_Fleet[unittype][0] == 0)
+               if (m_Fleet[unittype][0] == 0)
                        continue;
 
-                
+
                int totallost = fleet(unittype,1) - fleet(unittype, 0);
 
 
                cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
 
                cerr << "Total number of units before: " << fleet(unittype, 0)  << " and after : " << fleet(unittype, 1) << endl;
-               
+
                for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
                {
                        int fl1 = (*j)->fleet(unittype, tick - 1);
                        float part = float(fl1) / fleet(unittype, 0) ;
                        int lost =  totallost * part;
-                       cerr << (*j)->name() << " gaining " << lost << " " << unittype  << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." <<  endl;
                        (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
+
+                       cerr << (*j)->name() << " gaining " << lost << " " << unittype  << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." <<  endl;
+
+                       lost = part * blockedFleet(unittype, 0);
+
+                       cerr << (*j)->name() << " got " << lost << " blocked " << unittype  << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl; 
+
+                       (*j)->setBlockedFleet(unittype, lost, tick);
                }
        }
 }
 
 //////////////////////////////////////////////////////////////////////////
 //
-std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
+std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays, int tick)
 {
        vector<Fleet*> fl;
        for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
        {
-               if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
+               if ((*i)->stays() == 0)
+                       continue;
+               else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
                {
                        fl.push_back((*i));
                        cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
                }
-               else if ((*i)->name() == "Home Planet")
+               else if ((*i)->stays() < 0)
                        fl.push_back((*i));
        }
        return fl;
@@ -289,7 +351,7 @@ std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays =
 
 //////////////////////////////////////////////////////////////////////////
 //
-int Fleet::freeFleet(std:: string unittype, int tick = 0)
+int Fleet::freeFleet(std:: string unittype, int tick)
 {
        int bticks = m_BlockedFleet[unittype].size();
 
@@ -313,7 +375,7 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
 
        float guns = s_Units[unittype].guns() * number;
 
-       
+
        if (guns == 0)
                return;
 
@@ -323,19 +385,19 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
        for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
        {
                string ta = s_Units[unittype].target(count);
-       cerr << "Shooting at target class: " << ta << endl;
+               cerr << "Shooting at target class: " << ta << endl;
                while (gunsleft > 0)
                {
-       
+
                        map<string, int*> targets;
 
                        for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
                        {
-
                                if (m_Fleet[j->first].size() == 0)
                                        continue;
 
-                               if (m_Fleet[j->first].size() == 1)
+
+                               if (m_Fleet[j->first].size() == 1 )
                                        m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
 
                                //cerr << "Target is class: " << j->second.type() << endl;
@@ -343,10 +405,9 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
                                if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
                                {
 
-                               //      cerr << "Looking at target: " << j->first << endl;
+                                       //      cerr << "Looking at target: " << j->first << endl;
                                        targets[j->first] = &m_Fleet[j->first][1];
                                }
-
                        }
 
                        if (targets.size() == 0)
@@ -386,13 +447,14 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
                                                m_Armor[j->first] = s_Units[j->first].armor();
                                                (*j->second)--;
                                                hitunits[j->first]++;
-                                               
+
                                                //There is a chance that we're hitting a blocked ship.
+                                               /*Not anymore..
                                                if (m_BlockedFleet[j->first].size() >= 1)
                                                {
                                                        int test = rand() % m_BlockedFleet[j->first][0];
                                                        if (test == 1
-                                                               && m_BlockedFleet[j->first][0] > 0)
+                                                                       && m_BlockedFleet[j->first][0] > 0)
                                                        {
                                                                if (m_BlockedFleet[j->first].size() == 1)
                                                                        m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
@@ -400,6 +462,7 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
                                                                        m_BlockedFleet[j->first][1]--;
                                                        }
                                                }
+                                               */
                                        }
 
                                }
@@ -416,7 +479,7 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::takeEMP(std::string unittype, int number)
+void Fleet::takeEMP(std::string unittype, int number, std::map<std::string, int>& hitunits)
 {
        int guns = s_Units[unittype].guns() * number;
        if (guns == 0)
@@ -428,10 +491,10 @@ void Fleet::takeEMP(std::string unittype, int number)
        for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
        {
                string ta = s_Units[unittype].target(count);
-       cerr << "Shooting at target class: " << ta << endl;
+               cerr << "Shooting at target class: " << ta << endl;
                while (gunsleft > 0)
                {
-       
+
                        map<string, int*> targets;
 
                        for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
@@ -439,6 +502,9 @@ void Fleet::takeEMP(std::string unittype, int number)
                                if (j->second.type() == "PDS")
                                        continue;
 
+                               if (freeFleet(j->first, 1) <= 0)
+                                       continue;
+
                                if (m_Fleet[j->first].size() == 0)
                                        continue;
 
@@ -450,7 +516,7 @@ void Fleet::takeEMP(std::string unittype, int number)
                                if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
                                {
 
-                               //      cerr << "Looking at target: " << j->first << endl;
+                                       //      cerr << "Looking at target: " << j->first << endl;
                                        targets[j->first] = &m_Fleet[j->first][1];
                                }
 
@@ -475,7 +541,7 @@ void Fleet::takeEMP(std::string unittype, int number)
                                while (k > 0)   
                                {
 
-                                       if (*(j->second) <= 0)
+                                       if (*(j->second) <= blockedFleet(j->first, 1))
                                                break;
 
                                        int eres = s_Units[j->first].EMP();
@@ -497,7 +563,7 @@ void Fleet::takeEMP(std::string unittype, int number)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::killFleet(std::string unittype, int number, int tick = 0)
+void Fleet::killFleet(std::string unittype, int number, int tick)
 {
        int earlier = 0;
        int ticks = m_Fleet[unittype].size();
@@ -514,7 +580,7 @@ void Fleet::killFleet(std::string unittype, int number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::setResource(std::string type, int number, int tick = 0)
+void Fleet::setResource(std::string type, int number, int tick)
 {
 
        int ticks = m_Resources[type].size();
@@ -525,14 +591,11 @@ void Fleet::setResource(std::string type, int number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::addResource(std::string type, int number, int tick = 0)
+void Fleet::addResource(std::string type, int number, int tick)
 {
 
        int ticks = m_Resources[type].size();
-       int latest = 0;
-
-       if (ticks > 0)
-               latest = m_Resources[type][ticks - 1];
+       int latest = resource(type, tick - 1);
 
        for (int i = ticks; i <= tick; ++i)
                m_Resources[type].push_back(latest);
@@ -541,8 +604,11 @@ void Fleet::addResource(std::string type, int number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-int Fleet::resource(std::string type, int tick = 0) const
+int Fleet::resource(std::string type, int tick) const
 {
+       if (tick < 0)
+               return 0;
+
        vector<int>const* resource = 0;
        for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
        {
@@ -567,6 +633,13 @@ int Fleet::resource(std::string type, int tick = 0) const
        return resource->at(tick);
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::resetResources()
+{
+       m_Resources.clear() ;   
+}
+
 //////////////////////////////////////////////////////////////////////////
 //
 void Fleet::printFleet()
@@ -586,7 +659,7 @@ void Fleet::printFleet()
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
+void Fleet::blockFleet(std::string unittype, int number, int tick)
 {
        if (m_BlockedFleet[unittype].size() >= 1)
        {
@@ -605,29 +678,30 @@ void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
+void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick)
 {
        for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
        {
                string res = i->first;
 
+
                cerr << "Distributing type: " << res << endl;
                for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
                        cout << (*j) << endl;
 
                if (m_Resources[res].size() < 2)
                        continue;
-               if (m_Resources[res][1] == 0)
+               if (m_Resources[res][1] == 0)
                        continue;
 
-                
+
                int totcapped = resource(res,1) - resource(res, 0);
 
 
                cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
 
                cerr << "Total number of roids before: " << resource(res, 0)  << " and after : " << resource(res, 1) << endl;
-               
+
                for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
                {
                        unsigned fl1 = (*j)->score(tick - 1);
@@ -635,9 +709,162 @@ void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
                        int lost =  totcapped * part;
 
                        cerr << (*j)->name() << " gaining " << lost << " " << res  << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) <<  endl;
-                       (*j)->addResource(res, lost, tick);
+
+                       //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
+                       (*j)->addResource(res,lost, tick);
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addFleet(std::map<string, int> units, int tick)
+{
+       for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
+               addFleet(i->first, i->second, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::stays() const
+{
+       return m_iStays;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::setStays(int ticks)
+{
+       m_iStays = ticks;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick)
+{
+       int stealscore = 0;
+       for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
+       {
+               stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);   
+       }
+
+       int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
+
+       cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl; 
+       killFleet(unittype, lost, tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick)
+{
+       for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
+       {
+               int totalstealers = 0;
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+                       totalstealers += (*j)->fleet(i->first, tick - 1);
+
+               for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+               {
+                       for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
+                       {
+                               int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
+                               (*k)->addFleet(j->first, stolen, tick);
+                       }
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::calculateSalvage()
+{
+       for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+       {
+
+               map<string, int> res = s_Units[i->first].resources();
+
+               if (i->second.size() > 0)
+                       cerr << endl << i->first << ": ";
+
+               int tick = 0;
+               for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick)
+               {
+                       int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick);
+
+                       if (lostunits <= 0)
+                               continue;
+                       cerr << "(" << tick << ":" << fleet(i->first, tick) << ") ";
+                       for (map<string, int>::iterator k = res.begin(); k != res.end(); ++k)
+                               addResource(k->first, lostunits * k->second * 0.25, tick);
                }
        }
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::resetTicks()
+{
+       for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+       {
+               if ( i->second.size() < 2)
+                       continue;
+
+               int temp = i->second[0];
+               i->second.clear();
+
+               if (temp > 0)
+                       i->second.push_back(temp);
+       }
+       resetResources();
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::freePodGuns(int tick) 
+{
+       int guns = 0;
+       for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
+       {
+               if (s_Units[i->first].type() == "Pod")
+               {
+                       guns += freeFleet(i->first, tick) * s_Units[i->first].guns();
+               }
+       }
+       guns -= usedPodGuns(tick);
+       return guns;
+}
 
+//////////////////////////////////////////////////////////////////////////
+//
+int Fleet::usedPodGuns(int tick) const
+{
+       int ticks = m_UsedPodGuns.size();
+
+       if (ticks == 0)
+               return 0;
+
+       if (tick < 0)
+               return m_UsedPodGuns[0];
+
+       --ticks;
+
+       if (ticks < tick)
+               return m_UsedPodGuns[ticks];
+
+       return m_UsedPodGuns[tick];
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::usePodGuns(int tick, int guns)
+{
+       int ticks = m_UsedPodGuns.size();
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_UsedPodGuns.push_back(0);
+       }
+       m_UsedPodGuns[tick] += guns;
+}