]> ruin.nu Git - hbs.git/blobdiff - bs/fleet.cpp
battle algorithms are getting more and more mature and stats.conf is updated.
[hbs.git] / bs / fleet.cpp
index 432f16595efadab7d1e8c479fa8cb03678ac7292..f0fb8e1dee9d07d45c42c8d0784d65d6f8b5c907 100644 (file)
@@ -117,7 +117,7 @@ void Fleet::setUnits(UnitList& units)
 {
        s_Units = units;
 
-       /*
+       
 
        for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
        {
@@ -139,7 +139,7 @@ void Fleet::setUnits(UnitList& units)
                        << s_Units[(*i).first].ETA() << "\t"
                        << s_Units[(*i).first].type() << endl;
        }
-       */
+       
 }
 
 //////////////////////////////////////////////////////////////////////////
@@ -183,10 +183,15 @@ unsigned Fleet::score(int tick = 0) const
 //
 void Fleet::setFleet(string unittype, int number, int tick = 0)
 {
-       if (m_Fleet[unittype].size() <= tick)
+       int earlier = 0;
+       int ticks = m_Fleet[unittype].size();
+
+       if (ticks != 0)
+               earlier = m_Fleet[unittype][ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
        {
-               m_Fleet[unittype].push_back(number);
-               return;
+               m_Fleet[unittype].push_back(earlier);
        }
        m_Fleet[unittype][tick] = number;
 }
@@ -202,7 +207,7 @@ int  Fleet::fleet(string unittype, int tick = 0)
        --ticks;
 
        if (ticks < tick)
-               m_Fleet[unittype][ticks];
+               return m_Fleet[unittype][ticks];
 
        return m_Fleet[unittype][tick];
 }
@@ -218,7 +223,7 @@ void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
 
                for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
                {
-               // FIXTHIS!!    m_Fleet[i->first][0] += j->fleet(i->first, tick);
+                       m_Fleet[i->first][0] += (*j)->fleet(i->first, tick);
                }
        }
 }
@@ -227,6 +232,22 @@ void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
 //
 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
 {
+       for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
+       {
+               string unittype = i->first;
+               if (m_Fleet[unittype].size() < 1)
+                       break;
+    if (m_Fleet[unittype][0] == 0)
+                       break;
+
+               int totallost = m_Fleet[unittype][1] - m_Fleet[unittype][0];
+               
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+               {
+                       int lost =  totallost * ( (*j)->fleet(unittype, tick - 1) / m_Fleet[unittype][0] );
+                       (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
+               }
+       }
 }
 
 //////////////////////////////////////////////////////////////////////////
@@ -248,12 +269,18 @@ std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays =
 //
 int Fleet::freeFleet(std:: string unittype, int tick = 0)
 {
-       if (m_Fleet[unittype].size() == 0)
-               return 0;
-       if (m_BlockedFleet[unittype].size() < tick)
-               return m_Fleet[unittype][tick];
+       int bticks = m_BlockedFleet[unittype].size();
+
+       --bticks;
+
+       if (bticks < tick)
+               return fleet(unittype, tick);
 
-       return m_Fleet[unittype][tick] - m_BlockedFleet[unittype][tick];
+
+       int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
+       if (free < 0)
+               return 0;
+       return free;
 }
 
 
@@ -261,13 +288,19 @@ int Fleet::freeFleet(std:: string unittype, int tick = 0)
 //
 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
 {
+
+       cerr << unittype << ":  " << number << " in number\n";
        int guns = s_Units[unittype].guns() * number;
-       int power = s_Units[unittype].power() * number;
+       if (guns == 0)
+               return;
+
+       cerr << unittype << " with " << guns << " guns\n";
 
        int gunsleft = guns;
-       for (vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
+       for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
        {
-
+               string ta = s_Units[unittype].target(count);
+    cerr << "Shooting at target class: " << ta << endl;
                while (gunsleft > 0)
                {
        
@@ -275,16 +308,27 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
 
                        for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
                        {
+
                                if (m_Fleet[j->first].size() == 0)
                                        break;
 
                                if (m_Fleet[j->first].size() == 1)
                                        m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
 
-                               if (m_Fleet[j->first][1] > 0 && (*i) == j->second.type())
+                               //cerr << "Target is class: " << j->second.type() << endl;
+
+                               if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
+                               {
+
+                                       cerr << "Looking at target: " << j->first << endl;
                                        targets[j->first] = &m_Fleet[j->first][1];
+                               }
+
                        }
 
+                       if (targets.size() == 0)
+                               break;
+
                        int total = 0;
                        for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
                                total += (*j->second);
@@ -292,11 +336,15 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
                        for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
                        {
                                int maxguns = (*j->second)/total * guns;
-                               
+                               cerr << "Now shooting at target: " << j->first << endl;
 
                                if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
                                        m_Armor[j->first] = s_Units[j->first].armor();
-                               int k = maxguns;
+                               float k = maxguns;
+
+                               int blaha = 0;
+                               cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
+                               cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
                                while (k > 0)   
                                {
 
@@ -308,6 +356,7 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
                                        {
                                                m_Armor[j->first] = s_Units[j->first].armor();
                                                (*j->second)--;
+                                               hitunits[j->first]++;
                                                
                                                //There is a chance that we're hitting a blocked ship.
                                                if (m_BlockedFleet[j->first].size() >= 1)
@@ -323,7 +372,10 @@ void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, in
                                                        }
                                                }
                                        }
+
                                }
+
+                               cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
                                if (k <= 0)
                                        gunsleft -= maxguns;
                                else